Recent comments in /f/InternetIsBeautiful
redabishai t1_j2skgje wrote
Reply to comment by moonra_zk in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Of course. I remember in the 90s in New England they started using the area code for local calls.
foxtrotfire t1_j2sk3ft wrote
Reply to comment by Dakar-A in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Unless it's a 'close', 'X' or 'reject all' button in which case it should be a 1 mm by 1 mm target blended in with the background.
fizst t1_j2sjs93 wrote
Reply to comment by puffbro in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Good call. We can name it the puffbro conjecture.
GagOnMacaque t1_j2sjs7w wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Microsoft, your ribbon UX could use a little professional redux. A decade later and that monstrosity is still shittier than a standard menu.
LegendOfVinnyT t1_j2sjml5 wrote
Reply to comment by Dakar-A in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
That's true, but too many designers stop at mobile and decide that "it should scale to desktop". That's how you get, well, The Laws of UX's site. It's only "progressive" in the sense that it can tell phones from not-phones, but it treats everything that's not a phone like the same device. My 11" tablet, 13" laptop, and 27" desktop monitor all show exactly 1 1/2 rows of 3 cards.
arothmanmusic t1_j2sjbbc wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
They're missing "Users tend to think differently than developers; what seems obvious and simple to the person who wrote the code may be inscrutable to the person attempting to use the product."
moonra_zk t1_j2sizw8 wrote
Reply to comment by redabishai in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Phone number length is based on how many different numbers you need, that's why they added more digits over time.
manzanita2 t1_j2siggw wrote
Reply to comment by GreatAndPowerfulNixy in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
except most people only need to deal with a few prefixes so those are usually "chunked" into one. I'd argue for 8 "things".
dookiebuttholepeepee t1_j2sg2sn wrote
Reply to comment by puffbro in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Ah. Yea that makes more sense.
aboutthednm t1_j2sg24j wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
>Progress bars help make wait times tolerable, regardless of their accuracy.
Holy shit, I finally found literal Satan!
puffbro t1_j2sexc4 wrote
Reply to comment by Arcadian_Parallax in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Yea was definitely designed for mobile not computers. There should be a law about "The better a UX is for mobile/portrait, the worse it is for PCs/landscape"
puffbro t1_j2se949 wrote
Reply to comment by dookiebuttholepeepee in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
I think it meant when user did an action (touch/click), it feels bad if the feedback (pop up/drop down) takes >400ms to appear.
So not every 400ms but within 400ms after actions.
COSenna t1_j2sdx1b wrote
Reply to comment by kepler1 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
It’s quite ironic. I’ve been using this site for my job going on 3 years now (not regularly mind you) and for a lot of the laws I have to do additional research to find how it applies to the interfaces I design.
Dakar-A t1_j2sdlpp wrote
Reply to comment by LegendOfVinnyT in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Touch/clickability is a concern! The general rule I've heard is that you want at minimum a 1 cm by 1 cm square target for anything you want users to touch on a mobile interface.
Dakar-A t1_j2sdd2r wrote
Reply to comment by redabishai in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Doubtful. It's also chunks of information, not just pure units- you remember 695 432 0118 better than if I had asked you to recall 6, 9, 5, 4, 3, 2, 0, 1, 1, and 8.
Or if I asked you to remember "may boat horse" versus "a a b e h m o o r s t y"
COSenna t1_j2sdbdn wrote
Reply to comment by Protonis in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Honestly, most games have horrid UX in menus and elsewhere, especially from an accessibility standpoint.
I find it amazing that some game developers spend hundreds of millions of dollars developing a game (looking at you, R*) and their menus feel like they were designed by a 9 y/o. Horrendous information architecture, layouts, readability, performative actions, etc.
RDR2’s menus are some of the worst offenders and that game is absolutely brilliant.
xcygnusx t1_j2sd59p wrote
Reply to comment by cyph_8 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
I miss the days when web design was centered on having all information and links together on the screen without the need to scroll around. Ever since web 2.0 and touch screens, now we get gigantic fonts, minimalist unlabeled icons, and fancy scrolling effects.
Arcadian_Parallax t1_j2sd1o7 wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Honestly, the whole time I was reading through the site, all I felt was:
"Wow! The design of this website really sucks!"
Tiles and text are all way too big. No real examples of anything in action. The reference links, rather than the actual content, comprise a majority of each card's page. Plus, it takes like 5 scrolls to get from the top to the bottom of a page that really has very minimal content.
Dakar-A t1_j2scz8k wrote
Reply to comment by kepler1 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Yeah, hilarious that in being a UX site it's committing essentially the cardinal sin of UX.
Also a matter of knowing your users, and designing for the human- I imagine the desired audience of the site are UX professionals and people with an interest in UX, but it's presented like marketing copy for C suite folks.
But maybe that's the target audience, in which case I'd say it's successful. Would be curious to see an interview with the creator.
[deleted] t1_j2scybn wrote
Reply to comment by kepler1 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
[deleted]
dookiebuttholepeepee t1_j2scveq wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
> Provide system feedback within 400 ms in order to keep users’ attention and increase productivity.
That’s… that’s slightly better than twice a second. What sort of feedback they need so often to keep them interested? Damn. Imagine if while shopping Amazon they flashed a thumbs up emoji every 400ms.
GreatAndPowerfulNixy t1_j2scnul wrote
Reply to comment by redabishai in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
They're 10 now
Dakar-A t1_j2scig5 wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
This is a lot better than the last time it was posted. I still have some gripes with how many of them are presented as "laws", but many important UX concepts here.
LegendOfVinnyT t1_j2sbtfs wrote
Reply to comment by cyph_8 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
The 22nd law states that information density is for suckers. Make everything touchable by someone wearing boxing gloves, even on keyboard+mouse interfaces.
constant_mass t1_j2skh7c wrote
Reply to comment by CornCheeseMafia in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Digon best shape