Recent comments in /f/InternetIsBeautiful

LegendOfVinnyT t1_j2sjml5 wrote

That's true, but too many designers stop at mobile and decide that "it should scale to desktop". That's how you get, well, The Laws of UX's site. It's only "progressive" in the sense that it can tell phones from not-phones, but it treats everything that's not a phone like the same device. My 11" tablet, 13" laptop, and 27" desktop monitor all show exactly 1 1/2 rows of 3 cards.

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COSenna t1_j2sdbdn wrote

Honestly, most games have horrid UX in menus and elsewhere, especially from an accessibility standpoint.

I find it amazing that some game developers spend hundreds of millions of dollars developing a game (looking at you, R*) and their menus feel like they were designed by a 9 y/o. Horrendous information architecture, layouts, readability, performative actions, etc.

RDR2’s menus are some of the worst offenders and that game is absolutely brilliant.

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Arcadian_Parallax t1_j2sd1o7 wrote

Honestly, the whole time I was reading through the site, all I felt was:

"Wow! The design of this website really sucks!"

Tiles and text are all way too big. No real examples of anything in action. The reference links, rather than the actual content, comprise a majority of each card's page. Plus, it takes like 5 scrolls to get from the top to the bottom of a page that really has very minimal content.

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Dakar-A t1_j2scz8k wrote

Yeah, hilarious that in being a UX site it's committing essentially the cardinal sin of UX.

Also a matter of knowing your users, and designing for the human- I imagine the desired audience of the site are UX professionals and people with an interest in UX, but it's presented like marketing copy for C suite folks.

But maybe that's the target audience, in which case I'd say it's successful. Would be curious to see an interview with the creator.

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