Recent comments in /f/InternetIsBeautiful

SvartholStjoernuson t1_j2u5ead wrote

“I spilled my water. This is really bad! I'm being electrocuted. I have to pull the plug before I die. Otherwise, I… I can't leave this room through that exit and meet Jolyne like I'm supposed to. I have something important to tell Jolyne. I got to go. She needs me. No matter what happens, I can't forget that! I have to get out of this room quickly!”

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rainmace t1_j2u3tf0 wrote

Loooooool. Also, I work a little in UX design. I’ve decided the whole field is a crock of shit, and the only thing that matters is, can the user do what they want on the website. Everything should fall from that, and nothing more. None of this like, the user doesn’t even KNOW what they want to do until they see all the OPTIONS we’ve given them. As long as you minimize latency and make the graphics look somewhat standardized, that’s it

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smengi94 t1_j2u1i2g wrote

Sometimes things working is more important then things not working.. sometimes even with angular a small change in UX means a lot of work OR even if it td suppose to be an hour or day of work it ends up being 1-4 weeks and then your breaking other stuff to get this to work. Even when according to documents it should work. Sometimes the issue is that particular version of the code or ide or servers etc that isn’t working and an unknown bug pops up. Etc I’m sure at some point they were like we gotta make this easier but to do that we would be better off waiting months of testing because it means for a small change we need to change everything anyways right? So why not just in 6 months or next warzone update or whatever we will just do it then if we need to go thru the entire code base might as well make a lot of changes. I’m not sure if I’m making sense

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DevilsTrigonometry t1_j2tfdj6 wrote

I mean it's not wrong - a progress bar makes users more likely to "tolerate" an unknown wait time (vs. just thinking the site/app is frozen and closing it). And perfect accuracy isn't really necessary as long as it visibly updates often enough.

But yes, it is evil and manipulative to use a fake progress bar that's not even attempting to show real progress. Just use an animated spinner, and make sure the spinner animation is linked to some kind of occasional "are we still doing meaningful work here" check.

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IllegitimateLiteracy t1_j2t9o18 wrote

>I find it amazing that some game developers spend hundreds of millions of dollars developing a game (

Makes perfect sense to me.

UX Guy: "Hey Senior Leadership I want to bring in a team of 5-10 UX developers who do nothing but make sure the menus are good. "
Leadership: "how about I hire 5-10 engine developers to make the game not run like ass instead?"

0