Recent comments in /f/InternetIsBeautiful
SvartholStjoernuson t1_j2u5ead wrote
Reply to comment by tlklk in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
“I spilled my water. This is really bad! I'm being electrocuted. I have to pull the plug before I die. Otherwise, I… I can't leave this room through that exit and meet Jolyne like I'm supposed to. I have something important to tell Jolyne. I got to go. She needs me. No matter what happens, I can't forget that! I have to get out of this room quickly!”
rainmace t1_j2u458t wrote
Reply to comment by Fair_Bat7623 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
I would argue UX for a video game, a 3dimensional world, is completely different than for a website. In a video game, everything is the UX. That’s the entire point. The entire world of the video game is UX
rainmace t1_j2u3tf0 wrote
Reply to comment by kepler1 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Loooooool. Also, I work a little in UX design. I’ve decided the whole field is a crock of shit, and the only thing that matters is, can the user do what they want on the website. Everything should fall from that, and nothing more. None of this like, the user doesn’t even KNOW what they want to do until they see all the OPTIONS we’ve given them. As long as you minimize latency and make the graphics look somewhat standardized, that’s it
deathgaze5 t1_j2u3a8m wrote
Reply to comment by tlklk in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
That explains why Netflix zoomed their web ui way the fuck in and wont let you zoom out
OppenheimersGuilt t1_j2u2l2m wrote
Reply to comment by SDSunDiego in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Add a progress bar.
smirks to self smugly
Subduction t1_j2u2hoz wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
> "Hick's Law: The time it takes to make a decision increases with the number and complexity of choices."
Is that the bar for having something named after you? Because that seems super-obvious.
>"Subduction's Law: A user's hunger increases with the time since they last ate."
Named law certificate please.
Fresh_Platypus t1_j2u213g wrote
Reply to comment by puffbro in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Lol, on my s10e it's still too wide, I need to side scroll
Gooch-Guardian t1_j2u1j6p wrote
Reply to comment by Protonis in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Lmao when I saw the title I opened the thread just to comment on this. I don’t work with software or anything but it blows me away how bad it can be in mw2.
smengi94 t1_j2u1i2g wrote
Reply to comment by COSenna in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Sometimes things working is more important then things not working.. sometimes even with angular a small change in UX means a lot of work OR even if it td suppose to be an hour or day of work it ends up being 1-4 weeks and then your breaking other stuff to get this to work. Even when according to documents it should work. Sometimes the issue is that particular version of the code or ide or servers etc that isn’t working and an unknown bug pops up. Etc I’m sure at some point they were like we gotta make this easier but to do that we would be better off waiting months of testing because it means for a small change we need to change everything anyways right? So why not just in 6 months or next warzone update or whatever we will just do it then if we need to go thru the entire code base might as well make a lot of changes. I’m not sure if I’m making sense
zero_iq t1_j2tqcf7 wrote
Reply to comment by [deleted] in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Ah, you're thinking of the lawso'fux.com
Easy mistake.
codedude25 t1_j2tqccs wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Ugh, user design of this page is horrible which such HUGE logos and text. I actually can't handle reading it. Which is odd for a UX design site.
Who's going to read a site that's design is so bad?
K_ttSnurr t1_j2tpiif wrote
Reply to comment by Fair_Bat7623 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Also because companies doesn't know the difference between UX and UI.
408wij t1_j2tndmt wrote
Reply to comment by cyph_8 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
For PowerPoint, Guy Kawasaki recommends the minimum font size equals the age of the oldest person in the audience.
D_0_0_M t1_j2tn8b8 wrote
Reply to comment by IllegitimateLiteracy in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
- Brings in 5-10 engine devs
- pushes unrealistic deadlines, workloads, and expectations on them
- game runs like ass anyway
~~AAA Games~~
408wij t1_j2tn4py wrote
Reply to comment by [deleted] in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
I immediately thought of the OG How is babby formed? How girl get pragnent? See !
drunkpunk138 t1_j2tk88t wrote
Reply to comment by Protonis in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
All modern UI developers should. I'm not sure what the hell happened over the last few years but holy shit user interfaces are becoming so useless everywhere
macefelter t1_j2tjzo2 wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Needs larger font size.
art-man_2018 t1_j2tgf6q wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Plot Twist: There are no rules, much less anyone following them.
DevilsTrigonometry t1_j2tfdj6 wrote
Reply to comment by aboutthednm in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
I mean it's not wrong - a progress bar makes users more likely to "tolerate" an unknown wait time (vs. just thinking the site/app is frozen and closing it). And perfect accuracy isn't really necessary as long as it visibly updates often enough.
But yes, it is evil and manipulative to use a fake progress bar that's not even attempting to show real progress. Just use an animated spinner, and make sure the spinner animation is linked to some kind of occasional "are we still doing meaningful work here" check.
hydeeho85 t1_j2te0xj wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
I have a poster of these framed on my office wall. Lead UX consultant.
DMs_Apprentice t1_j2tcszi wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
So, they talk about laws of user experience and design, yet have gigantic-ass fonts that make the site barely-usable on desktop. Seems like this site was designed with only mobile use in mind, as that seems like it's formatted a little better (though, still not great). A great example of poor UX/UI execution.
IllegitimateLiteracy t1_j2t9yot wrote
Reply to comment by tlklk in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
People don't want to believe stuff like this but its incredibly well studied and true.
But people really want to believe that they can stare at a billion things at once like they're watching the code of the matrix and then Big Brain shit.
IllegitimateLiteracy t1_j2t9o18 wrote
Reply to comment by COSenna in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
>I find it amazing that some game developers spend hundreds of millions of dollars developing a game (
Makes perfect sense to me.
UX Guy: "Hey Senior Leadership I want to bring in a team of 5-10 UX developers who do nothing but make sure the menus are good. "
Leadership: "how about I hire 5-10 engine developers to make the game not run like ass instead?"
chairfairy t1_j2t9fkm wrote
Reply to comment by GreatAndPowerfulNixy in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Before cell phones you didn't learn that many area codes, though. Because that would be a long distance call so for the most part you just learned the base 7 digits
^(867-5309)
FlashMcSuave t1_j2u5x5a wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Parkinson's Law - any task will inflate until all of the available time is spent.
Huh, so they explained procrastination. I am going to mull on this for exactly 22 minutes until my next meeting starts.