Recent comments in /f/InternetIsBeautiful

shimmy_ya_shimmy_yay t1_j2vtfga wrote

UX in real life is, unfortunately, way more complex than that. In the real world, UX is a constant balance between commercial interests, business strategy, user needs, behaviors and psychology. So, if you work "a little" in UX design, I understand if you aren't aware of that complexity, but there really is much more to it than merely being the user's advocate (although this is one of the most important functions of a UX designer).

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spays_marine t1_j2v34a5 wrote

Books are vertical interfaces.

Some people want something different from what they think they want, and most would not even consider that what they want and what their subconscious wants are two different things.

You want what you want because you're human and it is largely hardwired, that's why millions are poured into user analysis. If you actually knew what you wanted, Google would pay you 50 bucks to tell them and call it a day.

That's not to say that there isn't ample room for critique on modern design trends, but to reduce it to "it was better in the olden days!", just brings pictures of Abe Simpson. A lot of the interface designs we see these days are a result of studies that show us what works, so there is a lot of improvement. There's just a very low entry to interface design these days, and the internet made us deal with all kinds countless times more than we did before, so we just see a lot more crappy ones as well.

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spays_marine t1_j2uvlav wrote

Yeah, I'm going to have to disagree with that. UX is essentially understanding human behavior, to argue that it doesn't exist or that we don't need to take it into account when designing interfaces suggests that you have a poor grasp of the subject, rather than the subject being pointless. No offense. You've also worded your opinion rather poorly so it's hard to understand what exactly you mean.

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Dogsbottombottom t1_j2uv5i1 wrote

This website always annoys me because of this. I've been working in UX for 10 years, most of these rules never get referred to by these names.

Your point about the "laws" is a good one. At the beginning of my career I thought I was like the UX Ranger, there to lay down UX Laws to the uninitiated around me. Took a few years until I realized I needed to shut the fuck up, ask more questions, listen more, and that in general things are always pretty murky and dependent on the specific situation.

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alexcrouse t1_j2ut0lo wrote

Start with 20 years ago when software wasn't absolute trash.

Then increase the resolution on your WORKING SOFTWARE. Make sure everything is consistent.

Fix everything as you go. Any aesthetic choice that breaks a feature must be immediately undone.

Make it as unlike windows 10 or mac as possible.

I'm not using a tablet, i never want a garbage vertical interface. Even on my phone.

0

TheLGMac t1_j2un8x6 wrote

The specific number 7 hasn’t actually been well studied or reinforced; rather, it’s the chunking aspect of Miller’s work that was salient.

This paper talks about how people just accepted the number seven as a given for forty years after Miller published and didn’t explore it further. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4486516/

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Blukoi t1_j2ug1dn wrote

In the UX world these “laws” aren’t named or referred to as such. This guy took existing concepts, like Gestalt design theory, and named them as laws so he can sell his book and related materials.

Calling them laws gives the implication that they should always be followed, but the whole point of UX is that you start with a ton of research to figure out what ideas will apply or not.

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