Recent comments in /f/consoles

FunkinDonutzz t1_irtcvp4 wrote

Depends on how it runs on PS4 to begin with. For games with framerate issues like say Dark Souls 3 and Sekiro, it'll run them pretty much locked at 60FPS by virtue of having a much better CPU, but there's no patching or change to the game itself, the PS5 is basically "brute forcing" the game to run better (these games behave the same way on Series X)

If the game has a PS4 Pro version, it'll run that version (usually at its max target resolution and framerate).

There's basically no difference between running discs and digital as the latest version is contained in updates and all games are installed to the SSD anyways.

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FunkinDonutzz t1_irtb086 wrote

The SSD expansion for PS5 is pretty easy to understand. There's a bunch of them that sell consistently for that purpose, and there's also an "official" one (the WD Black), that basically has a bit of PS branding on it (the same one minus the branding works just as well).

Because Sony left it open to generic drives, it's usually much cheaper compared to the Series consoles expansion card. I bought the 1TB Samsung 980 Pro (with built in heatsink) earlier this year for €160. The 1TB Series expansion card was sitting one shelf down from it for €250.

The upgraded for PS5 situation is also easy to understand - PS5 games have a PS5 tag, PS4 games have a PS4 tag. There's a few games that have what I call PS4.5 patches - performance upgrades for running on PS5, but it's still the native PS4 version. A quick Google will list these titles (although they are mostly the Sony first party games that don't have native PS5 versions, stuff like The Last of Us Part 2, God of War, Days Gone, Infamous Second Son, etc.). This also means you can leave those games installed to an external hard drive, as the Series "Smart" Delivery forces the game to be installed to the SSD, which becomes kinda annoying as your drive starts to fill up.

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