Recent comments in /f/dataisbeautiful

Kharon8 t1_j63wcuu wrote

Yes. All of those are gravel roads, so even minor paved roads aren't in the picture. I think this pic is also based on satellite images, so no car has visited those.

Even Google Maps doesn't show all gravel roads, but when they do, it looks like this: https://goo.gl/maps/6ehKRyfYjy3jzhX56

,,,,and typical rally speed on that: 100mph or more. I think they're nuts, but exciting? Hell yeah!

(That's near by my summer cottage, not all random place.)

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comicmuse1982 t1_j63uqe9 wrote

All of them. It's why they are called zoomers... They are fast and nimble and live for flexible lives. Zoomers won't have roots. Zoomers chose the life of the road, of being deliveroo riders and sofa surfers. Every. Single. One. Of. Them.

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ploki122 t1_j63s7v0 wrote

>but I bought it because it's still Pokémon

Doesn't that also mean that the game's not terrible?

Because Monster Hunter also notoriously had some of the worst reviews for quite a while, without the playerbase giving the slightest shit as the games kept getting better and better, and only recently managed to swing the reviews with Worlds.

In Pokemon's case, there's a lot of stuff that they aren't adding to the game, but they're keeping the formula intact of encountering cute pokemons, capturing them, evolving them, and just having a fluid gameplay of monster catching. If anything, S&S' and Let's Go!'s attempts to shake things up would justify the low ratings.

Now, Scarlet/Violet definitely had their fair share of technical issues, which would imo warrant those bottom spots more than whatever got BD&SP in the dump.

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GreatStateOfSadness t1_j63r9xb wrote

> I'm definitely surprised to see BD&SP, Let's Go, and S&S so low, given how well all of the pokemon games sell.

That's exactly the reason: Pokémon is a massive enough brand to carry even lackluster products. Go on most forums related to the games and you'll commonly hear "yeah the reviews were terrible, but I bought it because it's still Pokémon."

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ploki122 t1_j63pw85 wrote

I wonder how much of that is simply culture... Nintendo games will naturally score higher, since they appeal to most people nostalgia (then again, BotW and Odyssey are by far the best game of those series, imo). Then, you have NIS America releasing niche/weird games like Disgaea, Ys, Langrisser, and publishing a bunch of indie games... also, who's PQube?

With that said, I'm definitely surprised to see BD&SP, Let's Go, and S&S so low, given how well all of the pokemon games sell.

Otherwise, more to the point of the graph, those axis are actually terrible. 9.0 -> ~9.7 on one side displaying data from 9.0 to 9.6 makes it look even more disproportionate than it already is. Similarly, 5.5 -> 7.5 for scores ranging 5.6 to 7.4 makes Sonic force look like a complete disaster when it's "only" 4/10 points below the #1.

I feel like making it a continuous range would've helped a lot... something like 3 -> 8 for weakest, and 8->10 for strongest.

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coffeesharkpie t1_j63k7fy wrote

Doesn't help to make clear if you report the t-value or the p-value of a t-test. If it's the t-value, you would at least need to report the related p-value to judge if the mean difference is statistically significant or not. If it is the p-value depending on the chosen alpha level (commonly .05) and depending on if it's one or two-sided, it's likely not statistically different because the value is too high. And if it's the p-value, you would also not interpret this directly as a probability of there being a difference in the means (at least in a Frequentist framework).

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