Recent comments in /f/explainlikeimfive

Faleya t1_j6nei0i wrote

afair one should select "C" in that situation as it is slightly more common than the other options usually.

the idea is that this way you "make sure" that some of your answers will be correct, while if you select answers at random you might statistically get as many or more correct, you can also just miss the correct answer each time. but it is very very unlikely that a test is designed in a way that "C" would never be the correct answer for 15 consecutive questions, for example.

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Lithuim t1_j6ne7su wrote

If the answers are truly distributed randomly, then any random selection of letters would produce roughly the same score.

Whether they’re actually random or not would depend on who wrote the test.

Whether you’d get a better score by guessing or not would depend on the way the test is graded - many standardized tests subtract 1/4th of a point for wrong answers so that a random guesser will get a zero.

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Ippus_21 t1_j6nduhi wrote

I think you have a mistaken understanding of "okay."

Bonded animal pairs can also demonstrate co-dependent behavior. In dogs, for example, raising siblings together is generally discouraged because they tend to form bonded pairs, which leads to problems like separation anxiety, one half of the pair being excessively dominant, etc.

It's not necessarily a good thing.

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EspritFort t1_j6ndiye wrote

>With the internet and ease of access to every part of the world today I imagine having a single language that everyone can understand would probably make everything way easier, right?

The internet has barely existed for a generation.
Languages die all the time but the scenario you're proposing is something that can only ever play out over the course of many many human lifetimes.

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Spiritual_Jaguar4685 t1_j6ndaik wrote

One point of defense for the imperial system I'll add, is that it's easier for uneducated people to do math with.

A lot of the imperial system revolves around counts of 12 and 16, it's dumb and overly complicated for a number of reasons but it makes sense for dumb math.

Let's say I'm measuring 2 feet, or 24 inches.

I can easily divide up 24 by 2, 3, 4, 6, 8, 10, 12, etc.

If I have 20 CM and want to divide that up easily, I pretty much only have 2, 4, 5, and 10.

I'm not defending the Imperial system and Metric is better in so many ways. But this might help you realize how and why the imperial system was developed to be what it is, and why it was so useful for so long.

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GalFisk t1_j6ndabn wrote

Probably. It's why I learned English in school, despite living in Norway. But easy access to every part of the world is only a few decades old, and the internet is only a tiny part, or no part at all, of everyone's world as of yet. We still mostly want to talk to people in the real world, where geographical barriers have helped languages diverge for millennia. This is not quickly undone, even if people would want to.

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downloweast t1_j6nc725 wrote

Minecraft is really just the base game. There are so many different variants, and some of them don’t even resemble Minecraft anymore. You can add shaders that change the look of every item in the game, so it never gets boring. Even in the base game you can play in a few different modes depending on how hard or risky you want the game to be.

Personally, I play it, because it’s daddy daughter time for me. I love building things in her world for her.

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44414E t1_j6nb9uy wrote

Kinda just whatever you want it to be. There's a basic 'intended route' or 'progression' but that's just there as a general direction to go in while you figure-out what you want the game to do. It's really open-ended and geared towards you being able to develop your own goals and ideas.

I, for example, really like collecting stuff. So, I gather stuff to survive and make a house with a 'display room' that works like a check-list while I collect every item in the game.

I also have a big cooperative world where my friends and I do city-planning and build structures around that.

There's also the most vibrant modding-scene I've ever seen in a game which adds tonnes of depth and a more 'goal-oriented' experience.

It just has a little bit of something for everyone. If you like fighting, there's the zombies, Dragon and Wither. If you like exploring, there's giant caverns, mineshafts and structures. If you like collecting, there's tonnes of hard-to-find items and blocks that only appear in special places. If you like building, there's a massive pallet of 'colours'. And if you like anything else, there's a mod to add it, everything from firearms and Rube Goldberg machines to Pokémon-hunting.

It's really popular because it's so accommodating and paced so that you keep bumping into things that inspire you to work with them. Add friends into the mix and you really start to spiral with creativity.

There's just something about Minecraft that feels enjoyably 'healthy'.

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ZhugeSimp t1_j6nb9es wrote

To add onto others, beyond the base popularity of minecraft is modded minecraft which is significantly more adult oriented, adding dozens of layers of complexity to minecraft. Have you ever wanted to learn the basics of nuclear reactor design and nuclear refinement? We have mekanism, nuclearcraft, and many others. Have you ever wanted to program inside of minecraft? Well time to learn Lua and use computercraft.

Etc, modded minecraft expands minecraft to an insane degree. Me and my 50+ yr old father play it.

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wjbc t1_j6nb6h9 wrote

Both are systems of measurement. In the metric system, to convert a bigger unit to the next smallest unit, you divide by 10. To covert a smaller unit to the next bigger unit, you multiply by ten. This makes it very easy to use and accounts for its popularity.

The metric system originated in France after the French Revolution, and today has been adopted worldwide as an international standard. Even the few countries that still use the imperial system have adopted the metric system for most industrial and scientific purposes.

The imperial system originated in England, and spread throughout the countries in the British Empire, many of which now belong to the British Commonwealth. It's not the same system used in the United States, although it's similar. That's because the imperial system was not standardized until an Act of Parliament in 1824. So there are some differences between the American system and the imperial system.

The imperial system contains a lot of historical quirks that make it harder to use than the metric system. But it has been used for so long that it survives in many places.

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Any-Broccoli-3911 t1_j6nb078 wrote

From an observer's point of view, the universe grows at the speed of light since the Big Bang if it's flat. It's always finite. The boundary doesn't age, so it's still at the Big Bang with an infinite density.

From a global point of view, a flat universe went from a volume of 0 to an infinite volume instantly at the Big Bang. The universe contains matter that goes from a speed of 0 to infinity, and it can go from a volume of 0 to infinity instantly. The speed between each piece of matter is proportional to its distance.

The speed in the global point of view is equal to gamma*the speed in the observer's point of view. So a speed of c for an observer is equal to a speed of infinity globally as gamma is infinite for v=c.

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DeHackEd t1_j6na8mr wrote

The metric system was designed to, as much as possible, use scientifically measurable things for its units and that the "bigger versions" of units are just multiples or fractions of 10, 100, 1000, etc.

Most of the measurements involve water. A litre of water on earth at sea level (average conditions, admittedly) weighs exactly 1 kilogram and in a square shape would be exactly a box 10cm by 10cm by 10cm. Similarly a square of water 1m on each side is 1000 kg, or a ton. So now you have a way, given only the definition of a meter, to get the weight of a kilogram or vice versa.

Whereas the imperial system has a "foot" defined by... I'm not sure what really, but it divides into 12 inches, or can be combined by 3 to make yards, or 5280 to make miles. Eww, what terrible numbers. In metric a kilometer is just 1000 meters. A kilogram is 1000 grams. Etc. Nice consistent numbers.

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b_s_from_86 t1_j6na7i4 wrote

I once taught a video game design course to middle schoolers and we had a Minecraft world that we all worked in as a class project. I started building a roller coaster in January, and with my students' help, by June we had something that took over an hour to ride from start to finish and went through underwater tunnels, beneath lava waterfalls, swirling into the sky, through/around the mountains.. it was amazing

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Lukimcsod t1_j6na1en wrote

Imperial is easy to eyeball and is in human sized chunks of understanding. Metric is precise and easy to do math with.

Imperial measurements were based on physical objects that were commonly available to people at the time. Which made measuring imprecise but practical for people.

Metric was developed to use as few physical objects as possible to precisely define any unit of measure. These days they are defined by fundamental aspects of the universe so anyone can come up with the same measurements.

Imperial as it stands today is now defined by metric measurements because we need to be precise.

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