Recent comments in /f/explainlikeimfive

Tato7069 t1_j9yn4hc wrote

To expand, "the shift" isn't something that's been in baseball as it is today for a hundred years, and they're suddenly banning it. It is based on analytics which have only been used for 15 years or so to way over shift, leaving huge parts of the field wide open, making the batter either try to hit where they're uncomfortable hitting naturally, which they rarely do, or hit it at the side of the field jammed up with fielders... Which doesn't work out too well unless it's a home run.

7

Flair_Helper t1_j9yn0sa wrote

Please read this entire message

Your submission has been removed for the following reason(s):

Information about a specific or narrow issue (personal problems, private experiences, legal questions, medical inquiries, how-to, relationship advice, etc.) are not allowed on ELI5.

If you would like this removal reviewed, please read the detailed rules first. If you believe this submission was removed erroneously, please use this form and we will review your submission.

1

DoctorMobius21 t1_j9ymfve wrote

To be fair, even in the modern world, there are still many situations where a person may loose access to needed calories. For example, you go out for a bike ride, get hit by a car and end up in hospital. It may be days or in rarer cases weeks before you even eat a substantial meal again. Yes you may be given nutrients and fluids artificially, but not to the degree that we get from eating. Weight loss in hospital stay is incredibly common. There are other scenarios too where someone may need fat to survive.

2

squeevey t1_j9ymb47 wrote

The shift in MLB is when the defensive players "shift" from their normal positions to more of one side of the field. They usually do this because a batter will have a tendency to hit on one side or not. By shifting coverage to the side they hit to, the defense has more of a chance to get the ball faster.

The problem that people seem to have is that if lowers base hits. Which means there are less base runners. Which means less scoring.

So they implemented the ban. This is to hopefully have more base hits and maybe make baseball more exciting to watch.

9

rpapafox t1_j9ylnnk wrote

Typically players are fairly symmetrically placed out in the field. Coaches sometimes 'shift' the position of players in the field towards the areas where a batter historically hits which supposedly gives them a higher chance of catching the ball and making an out.

The word 'fans' is short for fanatics, which answers your second question.

2

explainlikeimfive-ModTeam t1_j9ykvil wrote

Your submission has been removed for the following reason(s):

Top level comments (i.e. comments that are direct replies to the main thread) are reserved for explanations to the OP or follow up on topic questions.

Off-topic discussion is not allowed at the top level at all, and discouraged elsewhere in the thread.

If you would like this removal reviewed, please read the detailed rules first. **If you believe it was removed erroneously, explain why using this form and we will review your submission.

1

UltimateThrowawayNam t1_j9yhrr6 wrote

1

tyler1128 t1_j9yhfad wrote

There are generally two ways people use the term: client side modifications that assist or automate what a human would do, or direct communication with the server. There can be overlooked things that allow you to talk to the server in a way the official client never does, but can be used to get significant advantage. Since the server is usually what hold the "truth" of the game world, just modifying the client won't in and of itself give you ability to alter the game state in beneficial ways.

1

aoikeiichi t1_j9yd6zm wrote

Because multiplayer are usually server authoritative, meaning the server takes the most important decisions (who shot who, when, how), this leaves a very small attack surface for cheaters.

The first thing is reading the data fetched from server either from network traffic or game client memory, if the server told you where the enemies are, well you could know about them despite not actually seeing them (eg: wallhacks). As a server you can not really detect that so devs used to detect godlike abilities instead (did just noscope that dude on the other side of the map, which you're not supposed to see through walls ?). Then a new response from the industry was to make you install a spyware grade lowest level software called anti-cheat to monitor your game binary and their realtime access to memory to check if you've tampered with or if it's exposed.

On the other hand, you don't want to just access data but modify it. Because it relies on a authoritative remote server, this involves careful analysis of the traffic in order to try making some sense out of it and decrypt the language your client speaks with the server. Eventually the cheater will send specifically crafted data packets to the server about a specific parameter the client is trusted with (if the server trust the clients to give him their position, they could lie and tell him they're everywhere). The server can not compute everything, so it would be 100% secure, because it would be too much for him, so there has to be tradeoffs.
Though, it's easier said than done, traffic is usually compressed and probably encrypted too and eventually obfuscated, so pretty much unreadable. On top of that some games will only leave insignificant parameters to be computed and fed by the clients (and other games like GTA online will let them annihilate reality). It all boils down to how the client/server architecture was designed and implemented, whats important enough for only the server should have authority on, but adding to that the anti-cheat mentioned previously, best of luck.

1

Inevitable-Belt-2572 t1_j9ybkat wrote

Usually when someone “hacks” in an online game, or in other words cheats, as the two terms are used interchangeably, they’re using an external program to give them an advantage. A common example in shooters is an aimbot. Some aimbots work by scanning you screen and looking for specific shapes and colors. Some secretly access game data that reports to the client what enemy player positions are, and so forth. Alternatively people often refer to disruptive glitches as “hacks”. GTA God Mode glitches are sometimes called “hacks”, but they’re just exploits based on existing glitches.

ACTUAL hacks do exist for some online games, and they make use of security flaws on the game’s server. A good example is GTA Online on PC. Hackers discovered a security flaw that allowed them to intercept the online server with their own custom code. These kinds of hacks are actually quite rare.

3

Square_Category_4611 t1_j9ybgvj wrote

Owning something is having some rights to use property (either things or land). A common analogy is that property rights are like a bundle of sticks, and different types of property come with different rights.

Joint ownership comes with different “sticks” than sole ownership (because you can’t change someone else’s property rights by yourself)

Buying a book or a video game comes with different “sticks” than buying a blank notebook (the author or programmer still keep some property rights to the ideas in the book and game, but you can share whatever you want about your notebook).

Your question goes to the heart of property law, and you can find lots of interesting examples of how different societies have thought about property through history.

1

night-laughs t1_j9y4zw4 wrote

I wouldnt say its only about sad or happy.

Major keys have an open sound, while minors have a conclusive sound that sounds, for the lack of better words, like an ending. Minor sounds more final and hammered down as a “conclusion”.

When i hear a minor key, i hear “final judgement”, the end, finality.

With majors i hear opportunity, opening, beginning, they sound like a beginning of something because it gives you an urge to keep adding more tones and notes on top of a major key, to keep going.

And many times we associate finality and the end with sadness, and opportunity and beginnings with “new good things to come” so to speak.

Similar to lets say spring and autumn. Spring is the beginning, the bloom, life sprouting, which to me, fits with major chords. And autumn is death, the end, depression, conclusion, which fits with minors.

1