Recent comments in /f/gadgets

intellifone t1_j4vl8ss wrote

It probably is up there.

Think of the number of problems that it has to solve.

Medical imaging is pretty straightforward. You’re beaming energy into something and then capturing the image. Humans are doing all of the recognition.

Microprocessors are very difficult but each thing is an evolution of the last.

AR glasses is probably the most difficult integration problem ever solved so far. It is taking a ton of technologies that have only every been used at much larger scales (cars, planes, stationary cameras), shrinking them down, then they’re trying to integrate that with a pair of glasses that are both comfortable and stylish and have a long enough battery to use, and are affordable to buy.

The object recognition is getting pretty decent, but right now phones struggle with this let alone something glasses sized. AND getting the device to do it on device vs the cloud for both privacy and latency. Then once you have object recognition, you have to then filter out which recognized objects are important to display. How does the device figure this out? Watching your eyes? Have you seen a video of human eyes moving? They’re not exactly stable, they jump around constantly and your brain stitches all the image’s together into something cohesive. What about when you want to use gestures to control things, like scrolling through menus on a virtual screen? How does it differentiate between that and when you’re touching an actual screen? So now you need cameras on the inside too, but also super advanced AI onboard to figure out gestures from random hand waving. You also need to build an entire suite of apps that work with this. Smartphones didn’t exactly start out with huge app stores and we didn’t have high expectations for them anyway. Now, our expectations are sky high. We want to replace our phones and laptops with these. So we need that experience but better.

Then on top of that, you need a transparent screen that doesn’t fuck with your vision both while you’re wearing the glasses and permanently that can show high resolution, high frame rate, variably transparent images, video, and text, that can both be stationary in space or motion smoothed depending on the users motion. For example, when you’re sitting and you have virtual computer monitors, you want those monitors to be fixed over a desk, always, even when you turn your head. But when you walk away, you want those monitors to stay there and not move. You want them to be there when you come back though. But you also want them to be able to pop up in the “right” place while you’re on the train so you can work on your commute. You’re facing sideways and the train is moving forward. The glasses need to figure out that motion and allow you to work or watch a movie without a ton of jittering, but it needs enough jittering to match the bounces of the train because otherwise you’ll get motion sickness. It also needs a different interface for while you’re walking and want to do things. It needs stationary menus always in the same place in your field of view (which, define that) but also things that move with the environment, some transparent and others completely opaque.

And it needs to do all of this with absolutely no lag. And not look dorky, and the battery needs to last all day, and it needs to work with different interfaces like keyboards, mice, fingers, eye tracking, figure out when it needs to ignore eye tracking and use the mouse, when it needs to combine the two. And it can’t just be something that only Jeff Bezos can afford.

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Wiknetti t1_j4vl366 wrote

I’m trying to understand the difference between AR and MR. Please chime in with more examples or explanations as I have a hard time with the concepts.

So AR tech is more akin to Pokémon Go. Where the digital stuff is overlaid on a real environment with very basic interactivity. It can understand ceilings walls and floors. It adds depth and understands distance. Like those furniture apps to see what stuff can look like in your room.

MR tech seems to be far more immersive. Same concept,but the digital stuff can interact with real world elements. Your hands would be able to move a virtual ball with the real world as a backdrop. but also, picking up a stick in the real world would register and can be understood in the virtual sense, turning it into a sword without any fancy controllers. It would be the next-gen iteration of augmented reality.

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piratecheese13 t1_j4vkuf5 wrote

Because they were the first big usable AR platform, it serves as a reference point for all AR to compete against.

The biggest consumer feedback was that the limited FOV results in use cases limited to professional use rather than leisure. This article is about how Apple AR is going from glasses to headsets, for multiple reasons including a more immersive experience.

Headsets have mostly gotten to a place where pixel density is no longer an issue, especially with today’s pancake lenses. Tracking has also become a trivial issue as standalone headsets can track themselves with a simple set of cameras.

This leaves immersion to be determined by the weight/comfort and FOV. Going from glasses to a headset is going to require more weight. This sacrifice is likely to accommodate for better FOV, as the biggest current challenge with glasses is finding a place to mount a screen while remaining balanced.

There’s also battery life,but the headset is planned to have an external battery, the same type of banks I use to power my dinosaur Vive Pro+Wireless. The same way I would have solved the issue for glasses.

Apple is being tight lipped, so I’m speculating about as much as the article. But saying HoloLense isn’t a reference one should consider when comparing AR is like saying the Ford Pinto wasn’t a factor in the design of the Fiat 126, the Honda Civic, or the Renault 5. Even the failures have lessons to learn

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AuroraFinem t1_j4vb8o7 wrote

“Hardened soldiers” aren’t any less susceptible to motion sickness. A lot of VR games used to give motion sickness and it’s possible to improve to get rid of it or make people experience it less, they found a performance issue, now they need to go back to try and fix it then test it again.

If everything got scrapped because it didn’t work initially we would have nothing.

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KruppeTheWise t1_j4vajgk wrote

But the text is blurred and then you hear a little ding and renew your subscription to WorldFacts to see again.

Or what's truly terrifying is walking down High street and all the floating AR ads are generated and targeted just at you.

The same coffee shop-

"Come drink at Liberal Tears fuck dem commies am I right HU-RA"

"This is an LGBTQ-IE Coffee Haus, all beans are triple washed and ethically ground"

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