Recent comments in /f/gadgets

wicktus t1_j5iz97d wrote

Using an unoptimized game as an example is not really useful for consumers.

Even a 4070Ti struggles in some cases with that game..and it's a portable PC with a 2020 15W SoC, you won't be smoothly running the most demanding games (and unoptimized games)...period.

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>Gotham Knights is another title that did not run well

You know what ? You are right, please take a look at Star Citizen next to push your "we need an upgrade" point.

For the SD2 proponent, Valve announced that they weren't really looking at an SoC upgrade, focusing more on battery and display for the next revision...they will upgrade once RDNA3 matures (7900XTX is barely out) and that may take years

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Livineasy629 t1_j5iz074 wrote

Especially Gotham knights, it’s optimized horribly everywhere. I have played it on the deck and on the pc with a 13600K and it’s just awful

Plague Tale also seems to be the same although there are thousands of rats soooo it gets a mild pass on being cpu constrained.

Obviously there are games the deck won’t run well, or at all. I don’t think that’s always devs being bad at their jobs.

I think at least with this one many of these games have been in progress for awhile and didn’t target the deck because of worry about popularity even if they knew about it in advance

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Iintl t1_j5isg6w wrote

There are already many games that run well on Windows 11 VM on M1/M2 (Parallels Desktop). For example the Witcher 3, and funnily enough, Skyrim (1080p medium runs at 60fps reportedly). So that's just not true. In any case, performance issues is not a result of the ARM architecture pre se, but rather the fact that PC games are designed with x86 in mind only. If Skyrim were to be converted to Unreal Engine or Unity, for example, it would run very well on ARM devices.

Edit: Can’t believe I forgot about it, but the Switch literally has Skyrim available. And the Switch is an ARM-based chip with a “mobile” CPU/GPU, with 2015-grade performance. Modern mobile processors like the Apple A16 or Snapdragon 8 Gen 2 easily offer 2~3x the CPU/GPU performance

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YTP_Mama_Luigi t1_j5irp99 wrote

Everything you just said is completely wrong.

  • Skyrim is on the switch, which is Arm based.

  • Basically every modern SoC has a ton of cache, L1/2/3. The A14 in my phone has 192+128KB L1 per Firestone core, and 8MB L2 shared.

  • “Render the simulation”? This is a video game we’re talking about here, not folding@home. All phones have had some kind of 3D GPU for over a decade now. The ones in flagships now already far exceed 360/PS3.

  • Phones still reach high performance levels despite their power limits.

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Xanthis t1_j5ipyq2 wrote

Sure your device might have a fair bit of horsepower, but also keep in mind that skyrim isn't capable of using ARM cpus without hardware emulation (currently) which adds SIGNIFICANT overhead. Not only that, but it wouldn't be able to use more than one cpu core. As for which one, your guess is as good as mine.

Also cellphone ARM cpus don't have layer 2 or layer 3 cache, and some don't even have layer 1 cache. This alone is enough to basically negate any possibility of a cellphone running desktop workloads.

You also didn't account for any performance required to actually render things. The cpu on the phone may be capable of the simulation calculations, but it straight up doesn't have the horsepower to do those AND render the simulation.

There's a reason that phone cpus draw 5W at the most and even basic power efficient laptops have a minimum TDP of 15W. A significant amount of that power is going to fetch actions to and from the various caches on the cpu.

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Xanthis t1_j5ip72l wrote

The apple M1 is a VERY different beast from the ARM device here. It has a significantly increased number of instruction sets supported, as well as is capable of x86 and amd64 emulation. While you can absolutely run windows 10arm on one of these, you will be significantly limited to what software is designed for ARM.

We deal with the surface Pro X a lot at work, and getting something as simple as a printer driver to work consistently a ROYAL PITA. And those are devices that DO have x86 and AMD64 (Win11) emulation built right in. Running something like as complex physics engine is a total different ballgame. While it most definitely can be done, it requires the cpu to do a huge amount more work because it has to emulate a different architecture since most physics engines don't support ARM in the slightest.

I'm not saying its not possible with any ARM chip, I'm just saying its extremely unlikely with that one. Even if you could get it to run without crashing (good luck, skyrim is crashy on a good day), you would be looking at a sideshow.

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RZ_1911 t1_j5iorau wrote

Tablet grade is definition of thermal package . Not theoretical performance. For example let’s compare deck with Xbox series S (counterpart of ps4 pro) which feature the similar RDNA2 arch .

Xbox 1280/80/32 1565mhz clock 100w chip package power Deck 512/32/16 10000mhz clock 15w package power

I bet you understand that deck is not even close

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iHazOver9000 t1_j5iodjv wrote

I’m busy. The only chance I get to play games is right before bed, IN BED. Because of the steam deck, I actually have the ability to play games since I’m between a few different living spaces weekly. I’ve enjoyed it so much, that I’m considering buying multiple so I don’t have to lug the same one around everywhere.

Compare this to a laptop. I can’t play that in bed laying down. In fact, if I’m on a computer at all I’ll end up just working. I have like 8-12 laptops macbooks windows tablets in various places and I only use a single desktop to game on the occasional free free day.

Steam deck legit brought back enjoyment and I’m getting to play games again.

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AkechiFangirl t1_j5io2h6 wrote

Well part of the answer to that is simply Moore's law, computers have just gotten faster and more efficient in 6 years, the other is that PS2 emulators themselves have had some great progress lately.

Here's some gameplay on a $150 android handheld, see for yourself.

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AkechiFangirl t1_j5inslo wrote

A lot of the issues you're describing can probably be attributed to the stock firmware. For whatever reason the manufacturers of these devices ship them with firmware on it that functions and manages to do little else.

There are a lot of community options (depending on the device of course) that make them far easier to use and in some cases more performant too.

Yes, they can be a little pricey but for less than 100 bucks you can probably fit it in your budget. If you can't, well, the device you're using reddit on can probably also emulate games, so, you can get your fix that way.

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AkechiFangirl t1_j5ine70 wrote

Well he said tops out at $200ish in price but that is the absolute max. Most of the market is in the 50-100 dollar range and imo they don't compete with the steam deck. Something the size of the DMG Gameboy (or, in the case of some of the mini handhelds like the Miyoo mini, the size of a Gameboy cartridge) with excellent battery life is simply not in the same product category as the Steam Deck. Sure, the Deck can emulate a few of the more recent consoles (as well as y'know, PC games) but it is absolutely massive, has a battery life of like, 5 hours max if you're playing NES games or whatever, and this one is personal taste but the dpad kinda sucks for retro games. Like, it's usable but I don't really want to play any platformers on it.

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