Recent comments in /f/gadgets

micahfett t1_j60kwml wrote

Don't worry, it won't get dirty or fog up. I'm sure getting a proper cheek weld will be no problem. Those tubes running down your head to your back will never get snagged on anything, whipping your head back suddenly. Slinging your rifle over your shoulder or back absolutely won't yank all that shit off. Signing for a bunch of SI and spending hours PMCS'ing it and standing in line to return it isn't an issue. All the batteries being dead because the last guy didn't turn it off will never be a thing and the pelican case you have to store it in will easily fit in your ruck - you won't even notice it.

And for all of that convenience you'll receive: slightly less combat efficiency. Please sign here to buy a million.

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Killjoy911 t1_j60a4qn wrote

Ya, but in order to know where you’re being shot from you have to have another piece of equipment for that, it’s not like this system can do that by itself. How much more shit can we possibly put on a helmet, without providing a neck brace. And what piece of gear can we sacrifice? Side plates lol?

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r2k-in-the-vortex t1_j609m2p wrote

True enough on usability, it has to reduce the cognitive demands on a trooper, not increase them. The bulk though... if it works well, it's important enough to sacrifice something else from the kit to make up the weight. Can't beat knowing where you are being shot at from.

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crane476 t1_j60925f wrote

You're right, AR can be much more than just a heads up display. However, a direct brain interface is even farther away than mainstream AR, which is already at least 5-10 years away, and unless it can be done without directly implanting a device into your brain, 99.9% of people aren't going to use it.

I'm currently skeptical on how feasible a direct brain interface is. It's most likely going to be very invasive, and who knows if it will be better than just really good eye tracking and hand gesture recognition for navigating interfaces.

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r2k-in-the-vortex t1_j604xyv wrote

Depends on what it does and how well it does it. The point is to share situational awareness between the unit and maybe UAV oversight too. Imagine every enemy pointed out by big red arrow and every friendly pointed out in blue. If it works well, that's an incredible force multiplier.

I can definitely see it being well worth any inconvenience and more once the technology is mature.

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kingand4 t1_j604h2d wrote

This is spot on. The trouble is the killer app turns out to be many industrial tasks (warehouse inventory, assembly and disassembly procedures, procedures in general, etc. -- take a look at the recent Vuforia products for more examples), but the form factor, durability, and field of view just aren't good enough for those applications yet.

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kingand4 t1_j603swd wrote

I've tried them and I disagree with you.

They're fine if you're just playing around, but they're not good for any sort of labor. Just about the only real use I found for them was making a ridiculously large virtual monitor for watching YouTube.

The FOV for the HoloLens 2 was a huge let down -- maybe on paper it looks better than the HoloLens 1, but it's still far too narrow.

The weight is very well balanced, but it's still just a lot of additional weight that gives people headaches.

They're also too bulky to wear in any industrial setting where you have to be careful about head clearance.

Sure, the HoloLens is still an impressive feat of engineering, but it still has a long way to go before it can be used in the industrial applications Microsoft has been marketing it towards.

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