Recent comments in /f/gadgets

KingKapwn t1_j8ymf2j wrote

They keep pushing the Metaverse as some kind of alternative or new social media, but it’s flatly not. Something like VRChat is popular because it doesn’t feel corporate. It’s a creative environment where you’re free to build what you want. Metaverse on the other hand feels like a sterile corporate product that confines you.

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Sub_pup t1_j8yhlrw wrote

Zuck should stay away from any marketing. He is completely unlikeable and anything he says comes off flat no matter how much "enthusiasm" he attempts to inject. The only people I know that use VR regularly are kids younger than 16ish. None of them want anything to do with Facebook/Meta/Metaverse. I had an original Oculus DK1, so I've had some skin in the game for some time now. I knew when Palmer sold to Zuck it was over.

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shouldbebabysitting t1_j8y6ngt wrote

The problem is that it displays a digital photo that neither has the output quality of an lcd or oled, nor the physical permanence of a physical photo like a Polaroid. If the eink plugged in like film so the "print" could be handed out like a Polaroid, it would be more interesting.

DSLR, being a particular technology for autofocus, is entirely beside the point.

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DarthBuzzard t1_j8y2kcd wrote

Mainstream. It still took longer to become ubiquitous, as only a minority of homes had them in 1992, but it had passed a 25% household adoption rate, which from what I can tell, is a figure that tends to get used for judging mainstream success.

Here's an interesting set of statistics showing the rough sales of the emerging PC industry: https://web.archive.org/web/20120606052317/http://jeremyreimer.com/postman/node/329

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just-bair t1_j8y1to7 wrote

I have a kinda old power bank from them and it still works really well. It’s nice that they do a recall of a defective product. I’ve heard that they’ve been in some shady stuff lately so that’s not a good thing. But in general I’m happy of the products I bought from them even if it’s not that many products

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Xylotophone t1_j8xvt6y wrote

It's a matter of perspective. If Meta had been marketing their device as a family game console, then yeah, the Quest 2 would have been a success. The problem is that Meta was banking on VR and their particular take on the 'Metaverse' concept blasting the doors wide-open to a revolutionary new market segment in VR social media technology -- They wanted to be the kingpins running the lion's share of VR-centric social infrastructure, the way Microsoft dominates in OSes and Google dominates in web searches. To that extent, they planned for their technology to achieve widespread adoption in multiple key areas in society, such as home productivity and the work place, rather than remaining primarily leisure/recreational.

So, yeah, from the perspective of Meta's absurdly high goals of 'invent what is functionally an entirely new form of internet', the Quest 2 is a failure.

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