Recent comments in /f/gadgets

ArgonTheEvil t1_izzp2fl wrote

I’m using a 5800X3D and while my 3070 isn’t overclocked, it’s running perfectly cool even under full load, so it’s boosting to its max within stock power limits.

But I’m aiming for RT turned on and all the way up, 60fps 1% lows, and DLSS at no lower than quality setting. I don’t know what qualifies as “great” for you but my 3070 wasn’t delivering my version of great last time I tried it in Cyberpunk. Most other games it’s plenty or more than enough, but I’ll hold off playing a game like Cyberpunk until I can do it with all the eye candy.

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SatanLifeProTips t1_izzkawd wrote

Cyberpunk wasn’t the best example, but it ran great most of the time on my 3070oc at 4k. Got a good CPU to match? I’m running a 5800x and it seemed fine.

I do have the factory overclocked version (no overclocking enabled besides the factory setup) so maybe something inside ran better? I know it has quicker memory. I also built the mother of all cooling systems with 3d printed ducting feeding the CPU and GPU so I was always under 60C when under full stress. That helped keep it at full clock speed.

There were certainly times when cyberpunk ran like dog shit but I chalked that up to bad coding. The game itself was hit and miss at best for quality.

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no_user_name_person t1_izzjpux wrote

Looks like a bad deal. Draws more power than 4080. Less capabilities at productivity means less resale value. Reference cooler isn’t great and aibs puts it very close to 4080 cost. Plus it’ll probably be scalped on launch day while there’s endless 4080 supply.

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BIGSTANKDICKDADDY t1_izzeqhm wrote

>The thing is, games have become really good at faking those things, so for a lot of people the difference is only noticeable when viewing side-by-side comparisons, and not really when actually playing in-game.

In some side by side comparisons you may not notice any difference or even an advantage to the "non-RT" image. Offline baking allows us to perform extremely high quality path traced lighting and shadowing, taking hours and hours to illuminate a scene, then store that result on disk and load it back in when the game is played. The downside is that all of the geometry we use to perform those calculations must remain static! Because you aren't able to perform those calculations at runtime you can't allow the player to modify the scene and break the lighting/shadowing you baked into it. Modern processors have made complex physical interaction very achievable but utilizing offline lighting techniques means you can't make wide-scale use of them for interactivity.

Real-time ray tracing is a massive boon, not just to visual fidelity, but to interactivity in game environments going forward. It also alleviate a lot of manual effort we spend faking the lighting in environments to look as if we did have RT available. It will be interesting when we see the first game that doesn't offer a "non-RT" version because it was built from the ground up using RT and didn't incorporate any older workflows and techniques.

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ArgonTheEvil t1_izzd8f7 wrote

I saw what Cyberpunk looked like fully RT’d out and I’ve been putting off playing the game until I can experience it in its full glory at a good frame rate. Then there’s games like Dying Light 2 where it goes from looking exactly like the first game without ray tracing, to a hell of a next gen game with it.

My 3070 just can’t hack it at 3440 x 1440 with all the RT features turned on, and the 7900XTX only seems to be at 3090-3090Ti levels with RT.

The 4080 is about double the performance of my 3070, but given where the 4090 stands, the most I’d pay is $900. So I guess I’m waiting til then or next gen, and seeing if AMD does better next round.

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cainy1991 t1_izz2d3w wrote

Debatable, I got a 3070 for RT performance....

There is only one game that I actually liked the RT effects in, literally every other game I just turned off RT to save frames..

So since the 3000 series launch I played a total of one game with RTX... IMO RT ain't worth dick.

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