Recent comments in /f/gadgets

FlatulentWallaby t1_j0dmmdu wrote

You realize that's like saying apple gave away their stock of iphones before releasing a new MacBook right? What a stupid response.

I show you poor sales and your response is to say you were talking about a device that has nothing to do with a standalone controller? You're really stretching to try and be right when you're objectively wrong.

What's the measure of success then? How many units should they have sold to be considered a success?

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LewAshby309 t1_j0dkcv7 wrote

At the end they wanted to clear storage space.

I think they could make a great controller. The problem with the steam controller was that they were too stubborn about the touch pads.

I'm glad they learned. You can see that on the Valve Index. The first prototype controllers they publicly showed were with big TouchPads and no thumb sticks. Awful. They kept the little touchpads but honestly full sized thumbsticks would have been better.

The steam deck showed a continuation of the process with the touchpads topic.

I think valve is now ready for a proper controller. They are not stubborn about touchpads anymore.

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FlatulentWallaby t1_j0djuww wrote

About to launch new hardware? Where's that new controller 3 years later?

"Out of nearly 60 million controllers, the Xbox 360 gamepad was the most prevalent by a very large margin (27.2 million), with the PS4 Dualshock and the Xbox One controller in second (12.2 million) and third place (11.5 million), respectively. On the other hand, it seems only about 1.5 million players registered Steam Controllers, just barely putting the total ahead of the rest of PC-specific gamepads — and the controller had been on the market for three years at that point."

So, there's your poor sales.

https://thenextweb.com/news/steam-controller-valve-discontinued

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doxx_in_the_box t1_j0di3w5 wrote

For sure. I think Valve spent a lot to get this custom APU perfect for handheld and that’s not a resource they consider necessary to improve. It’s the bread and butter of this unit as they discuss in the article.

And with all the competition you’re always welcome to load steam OS on a different unit with more powerful graphics, also a win-win for Valve they just want to compete with the other game stores and they’re doing a fantastic job at it

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Senior1292 t1_j0dgzub wrote

I am not sure what Vampire Survivors is, but single player first person games and usually good. Things with an open world where you can mess around and take your time. Right touch pad with gyro is insanely good for aiming. If you want help with configs and finding setups that work for you, r/steamcontroller is a great community for that.

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doxx_in_the_box t1_j0dgf82 wrote

You’re in luck (kinda)

> When I asked Yang and Griffais for the pain points they wanted to address in a sequel, they had nearly identical answers: screen and battery life.

No need for improved graphics IMO. They aren’t planning it either. It plays games excellently as-is and sips power. I get 4-5 hours battery on some games and 2 hours if it’s using high fidelity graphics, but super simple to just adjust settings on the fly and almost double that.

My SD isn’t loud with full cooling either, barely noticeable.

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GimpyGeek t1_j0d9saq wrote

I get where you're coming from, though I do wonder if sony doesn't have a patent on that, in which case a non-functioning feature that would increase cost isn't great either, especially if it might not be used.

Most PC gaming is relying on Xbox's standard and well, much as I wish they'd add something nice sometimes, they haven't really put anything notably new into their spec since the 360, so probably nothing soon.

Valve can make their own spec, yes, but they've done that with steam input already, and very few games have taken advantage of it, dunno maybe the deck might wake some devs up probably still mostly indies though. The few that did mostly just added named input events and nothing more, nothing fancy for touch pads, or custom icons for touch/radial menus, these are all things they can do, but very, very rarely seen, and usually not even by AAA games (except for a few basic steam input events anyway)

Props to those that did use them, though. Much as I was not a fan of Magicka 2's way to select elements on a pad, the way to handle aiming on the touch pad was very nice.

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Ailerath t1_j0d8uxv wrote

Unfortunately, since the steam controller is so diverse it's hard to make changes. Like personally I believe the double touchpad to be a massive improvement over any other controller. It feels so much better than an analog stick with better feedback and control. But I can totally see analog sticks being a strong preference to people who want resistive feedback rather than haptic/texture. As well as people who grew up with normal controllers as their primary gaming device.

Honestly I hope for them to bring back the original Steam Controller more than anything else because it is the most ideal controller in my eyes as a preference.

I'd also be interested in seeing what they would make if they took stuff from the Index Knuckles.

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zachtheperson t1_j0d4u6u wrote

I REALLY want a steam controller 2. I got the original one when it became free, and I still thought it sucked. Uncomfortable, and the shoulder buttons were laughable and how cheap they felt. It would be so cool to have them make a second revision with all the stuff they've learned from making the SteamDeck.

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wicktus t1_j0d1zhr wrote

Nearly any controller works with it, it's a PC, I don't really see the point, xbox elite controller, dualsense (or the upcoming DS edge) etc.

I skipped the first SD but I really like what they did. What I'd like for the next one:

  • mini-led or OLED
  • RDNA3 APU
  • slightly improved battery life
  • Improvements to the thermal management system for reduced noise and temps (bigger fan, fluid bearing, very efficient thermal paste, vapour chamber etc.)

I don't think, knowing valve, that it's a crazy wishlist and I believe most of those points will be adressed maybe 2024 a new SD will appear who knows

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