Recent comments in /f/gadgets

Demibolt t1_j0ebxcd wrote

There actually are a lot of interesting reasons for the addition of additional, smaller blades instead of just 1 larger and very sharp blade.

But despite the marketing bs, basically more blades makes it easier for someone to get a close shave while reducing the chance of irritation - while also decreasing product durability. which are all positives to them.

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Hakairoku t1_j0eao9p wrote

Every failed Valve project has it's DNA in the Steam Deck

Even the losses such as Steam Link and Steam Machines ultimately contributed to the culmination that is the Deck. I think the only one that did well that became a part of the Deck was the Index's sound system being applied to the Deck.

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AcornWoodpecker t1_j0e5ebl wrote

I need an Xbox controller for Witcher 3, for some reason, the stream controller doesn't swap when swimming and similar situational shifts on that game - I did buy it on GOG and run in big picture.

But in no way are they comparable unless the d pad is touch? Seriously, flicking the ball camera, swirl to scroll, 15 button touch menu that can be a squares or radial, macro 4 way directions...

Seriously if you haven't dived into what it does, especially with haptics, it's too late. It really was just an incredible controller. I say was, I still have mine and find new ways to play more ergonomically. No Xbox controller though, still a favorite for fps.

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digital_end t1_j0e56l8 wrote

I mean yes, and that should speak to exactly how good the controller is.

I tried to get used to those touch pads because everything else was great about it. The customization, the feedback, just everything. It was fantastic and if it had analog sticks I would have bought a half dozen of them just to store them away cuz I would never need a different controller again.

If you're one of the lucky ones that can get used to the touchpads though, holy crap I would recommend that thing in a heartbeat.

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digital_end t1_j0e4oxj wrote

Well first and primary from my own experience is the fact that most game controllers have a limited number of inputs and try to mask that behind duplicating buttons.

Take for example one of my primary controllers. It only has a set number of separate distinct "buttons"... So the extra shoulder buttons that I have can only remap from the existing buttons. I can move them around, but it's only going to be that set number of inputs. You can't even have an external program try to fake it because it's only sending those data points out of the controller, a set number which is less than the number of buttons.

So there's no way for me to have every button on the controller do something different and a modifier key to double the buttons.

This is something I bought a half dozen controllers trying to find a good alternative for, and all of them have some version of this issue.

Steam's controller? It is a fucking LEGEND for customization. I can have any key do anything I want it to do, and sing me a damn song while it does it.

That's one thing.

The button positioning as well is supreme. Several rear buttons instead of just the two silly triggers.

I like to weight profile and the balancing. It fits my hands very well and feels very ergonomic.

...

So no, I don't agree that the only thing that was relevant about the steam controller was the touchpads.

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goodnames679 t1_j0e33cp wrote

Living room gaming is a significant portion of gaming, and trying to find ways to expand the library of games that are playable on the couch wasn't a bad idea.

Everything they've done over the last couple decades - launching Steam, getting people invested in their libraries, expanding their catalogue, improving Linux support in gaming, learning about controller manufacturing, selling gaming systems - it was all basically a practice run for getting the Steam Deck on the market, and the experience they gained paid off in the long term.

As for why the controller would sell better now vs how poorly it sold back then... the assumption would be that this one was improved, and that the fact that the Steam Deck is successful while the Steam Link was a flop is probably a fairly large difference maker. Valve views Microsoft as a potential threat in the long term, which is why they're promoting Linux gaming, so there's no way they'd officially recommend giving MS money instead of buying a peripheral that puts money in their own pocket.

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workThrowaway459837 t1_j0dz8c2 wrote

> Right touch pad with gyro is insanely good for aiming.

But turn the gyro sensitivity way down! It should be at one of the bottom 3 settings; the default is way too high.

Flick the right trackpad to get mostly lined up with the target, then tap and hold to cancel the inertial drift and enable the gyro. With the gyro sensitivity low, you'll be able to rapidly twist the controller to make fine corrections to the inaccuracies of the flick, and perfectly line up your shot. Can get ~80-90% the accuracy of mouse aiming with some practice.

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FlatulentWallaby t1_j0dua1p wrote

> by your logic the Steam Deck must be a huge failure because it's only sold a million units

It hasn't even been out a year and that 9 months has been plagued by supply issues. That point is meaningless. It's hilarious you think that's even a valid point considering your "experience".

I still haven't seen you provide anything concrete that remotely shows the steam controller was a success. Feedback doesn't make you money. Sales make you money. Show me numbers that prove the steam controller was even close to a success. Until then, meaningless speculation proves nothing.

There was 1 feature they took from the steam controller and put into the steam deck. That's it. And that feature has been around since the PSVita, going forward with the playstation 4 controller so any "valuable feedback" doesn't mean much because the touch pads on the steam deck and steam controller aren't much different than the ones on the Vita or PS4/PS5 controllers.

And you resulting to personal attacks with assumptions about my age prove you don't actually have any meaningful proof against my claim.

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cunningmunki t1_j0ds9xv wrote

"objectively wrong" that always makes me chuckle.

Look, you're clearly quite young so I'll give you the benefit of the doubt. When it comes to hardware, Valve are not Apple. And neither are they Microsoft or Sony.

They've only ever sold three (or four if you count the dock) bits of hardware which means their manufacturing, sourcing, storage, supply chain and logistics are small fry compared to the console hardware giants. I worked in inventory management and supply chain for a few years so I have some experience, and I've seen lots of expensive hardware, that sold very well, discounted to next to nothing. There comes a point where holding stock is more costly than selling it at a loss. It's called clearance.

When Valve started selling off the Steam Controllers for a "clearance" price, I immediately knew that something else was coming along (I'd hoped for the SC2, but what we got was much better).

And as for sales, by your logic the Steam Deck must be a huge failure because it's only sold a million units, which is a fraction of what the Switch sold in its first year. But I don't see anyone calling the Deck a failure, do you?

I have no idea what the Steam Controller was forecasted to sell and how much money it made, and neither do you. So I'm not going to claim it was a success (which you seem convinced I'm trying to do) or a failure.

But what's for absolute certain is that the feedback Valve got from the users of the Steam Controller was used in the design of the Steam Deck, so from that point of view it was definitely successful. Whether it was financially successful will probably never be known, but then Xboxs and Playstations are sold at a massive loss, so they're also financial "failures", if you use that particular measure.

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H1ld3gunst t1_j0dqr8c wrote

It was great, I bought it for 5 Bucks. It’s just so god damn loud. Not the vibration, the buttons click so loud you wake your neighbors.

Did that for most steam stuff (steam machine aswell, still use it) I’m really bummed the Deck didn’t bomb, so I could get it for basically nothing

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User858 t1_j0dpquv wrote

Personally I’d like to see stronger CPU power from the next iteration of the Steam Deck. One (whether they intended to or not) selling point of the Steam Deck was that it was a really good portable emulation device, and for the most part it is, but some PS2 and a lot of PS3 games could run much better with a stronger CPU.

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Muzzy637 t1_j0dopfh wrote

Vampire survivors is a GOTY nominee roguelike game that came out this year. It’s crazy addictive and fun with an awesome developer. The controls are incredibly forgiving and you can play it on touchscreen lol.

I’ve tried them on fallout 4 a little bit, and they’re pretty well integrated on the steam deck.

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