Recent comments in /f/gaming

APeacefulWarrior t1_j6gu0u4 wrote

I could see them doing a sort of Austin Powers or Demolition Man thing where Duke gets thawed out and has to learn about life in the new world. It'd even be an excuse to bring back the "Bombshell" concept of giving him a female partner. He learns about modern nomenclature; she learns to have fun kicking ass and chewing bubblegum. It could work.

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blazinfire11 t1_j6gql15 wrote

Holy crap.. this was my exact thoughts.. I could not understand why i was enjoying it.. the story def pushed me through the game.. BUT it was when I spent a day or two just doing deliveries it made me wonder "why is this fun?" "I don't know but I'm really enjoying this" .. might be a mystery we may never know

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Jellozz t1_j6gpu07 wrote

Early on for me it was generally the survival mechanics mixed with the movement system. Trying to make sure you have enough items to get from point A to point B but not taking so much it gets in the way of your ability to walk. Basic resource management really.

Things change though the deeper you get into the game. It becomes less about survival and walking and more about building infrastructure and gadgets. You get a lot of tools to interact with the world and it's really engaging setting up entire networks of stuff to make moving through the world easier.

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