Recent comments in /f/gaming

WalrusDelicious9429 t1_j6ivhqp wrote

oh and since it's Monday :P

I meant where your sympathy lies, is it on the old but familiar side or the new but unknown side. If you had to choose. In the context of the game, of course

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AlexKorobeiniki OP t1_j6iv9ap wrote

Reply to comment by wejustsaymanager in Life is good by AlexKorobeiniki

I’m loving playing as V; it’s probably the best example of a summoner/beast master character I’ve ever seen in practice. Good balance between having the pets be useful, but not overtuned. Making Nightmare so easy to access was an inspired choice as well, it completely avoids the “maybe I’ll need it later” trap most nukes fall into.

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ScampersInATuxedo t1_j6iuna6 wrote

The reason the game is keeping you engaged is due to the direction of the game. Given it's a new game and some of the information you've read about it has been intriguing, this will play its part as part of your enjoyment.

Everything is always fun when it's new.

This will change in time, and whether the game will remain enjoyable is entirely up to you.

There are too many factors to list as why a game is no longer enjoyable, but this sort of bends itself to the same question of "why is it enjoyable to me?" Only you can answer that.

To emphasize this a bit more, I'm currently playing No Man's Sky. Talk about a game with a polarizing launch (pun intended!), this game has "come a long way" since it released.

I wasn't there when it released, so I have nothing to compare it to, but one thing I can say is it's hitting a breaking point with me.

There is literally nothing to do in this game which isn't tied to some ridiculous grinding or "fetch, kill, photograph, or steal from it" quest and I'm baffled as to how anyone says this game is good.

I always give a game 40 hours of my time. If I don't feel satisfied after this, I'm out, but this game may not make it this far because the interactions of what I'm supposed to do aren't aligning with what I'm expecting to do.

Someone compared this to a Mario game then lamented "what's the difference?" There's a tremendous difference because the Mario game involves skill, quick knowledge of the layout to take advantage of it, and there are secrets to be found along the way. The expectation isn't just to get to the other side, it's to do it without taking damage and obtaining the best reward for trying.

DS and NMS have this infuriating "We're doing things differently, so bear with us" mechanic in which they barely hold your hand, throw you into a world, then expect to come out better for it.

It's my belief why these games come off as polarizing because they're both changing what we typically expect, but don't seem to be doing a good job of entertaining people.

On the flip side, people are so enthralled with the change, they're finding a new way to enjoy games.

Neither opinion is wrong, but only the person playing (spoilers won't change this, by the way) can determine if the game is worth their time.

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Julia_naravengames t1_j6iuits wrote

That was surprisingly tricky! We first went head first and bloated the game with tons of references and tech jokes and nerdish easter eggs, but when the first playtesting rounds came back, we were forced to kill almost half of them... Because players got frustrated very quickly.
TL;DR: test a lot and NOT only on your game dev friends

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EclecticDreck t1_j6iucrc wrote

Oh, I know. Indeed, I waffled between calling out the bigoted nonsense or simply explaining how the context made their bigoted nonsense extra silly and opted for the latter. She is a fantastic character, and I'd rather spend a few minutes on a short essay giving people context (and invite a discussion) should they, for some reason, go plumbing this dank basement of the thread.

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Jellozz t1_j6iu7hz wrote

If you're still in the first zone don't worry about it really. If you're in the second zone then just use what you have on bigger projects as you see fit. The game is structured in such a way that you'll naturally focus on one thing at a time as the current tools you have will make reaching the next major part of the game easier so you can unlock a new set of items to play with.

It's a very linear progression basically.

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Julia_naravengames t1_j6isgkx wrote

It's about 4-5h long however some testers played more than 10h! If you're interested in all the little hidden stuff, there's a lot to discover. There's replayability if you want to nail the ending better (but I'm not going to spoil why)

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