Recent comments in /f/gaming

Creative_Rhubarb_817 t1_j6lx2d1 wrote

Well, it sounds like we're largely in agreement about the term and why it's used. I certainly didn't mean to sound like I was advocating for people to be seen as lesser.

I just find it a little ironic that people defend the decision they're embarrassed about with an explanation that I personally would find more embarrassing. Like, if someone was embarrassed about their interest in anime and they said, "I swear, I just watch it to ogle at the waifus!" That, to me, would be more embarrassing than watching it for the stories and characters, not less.

I'm all for anyone to play games the way they want, even people who actually want stare at their character's ass. But I'm still amused at the fact that people try to stave off embarrassment by leaning on an explanation that, when thought through, is more embarrassing than the majority of alternatives that come to mind.

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Hbimajorv t1_j6lwx6g wrote

I'd say this works in reverse as well. I played and enjoyed gotham knights and saints row last year, but you couldn't talk about either of them here without 90% of the community telling you they are trash and you giving these companies money is part of the problem. People are allowed to like what they like for their own reasons. Humans really really like to portray themselves as individual thinkers but are so quick to fall into hive mind tendencies. Fascinating until it's dangerous.

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tea_snob10 t1_j6lwta5 wrote

This a good worldview however objectively true (and untrue) things do exist as well.

Sekiro is another great example. The game inherently demands you master, not just learn, but truly master it's unique combat system. There is no grind for xp like previous souls games to bail you out and so lots of players embraced the challenge and finished the game and found an unparalleled sense of achievement, however others could not come to terms with their inability to master the combat and therefore began blaming the game for being 'too hard' rather than coming to terms with the fact that they were simply, at that point, unable to master the system.

I myself haven't beaten the game because of exactly this reason. It's far easier to blame something else than to accept your own inability or failure and work on it. It can't be, it just cannot be that I'm not good enough or that I couldn't get the combat, therefore its the games fault.

Edit : Spelling

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Masspoint OP t1_j6lwn3a wrote

I don't need to decide this, you can find this on the internet.

Also no need to get agitated. You have a point, but I have a point as well.

The creators of bioshock worked on thief the dark project, which also contained survival horror elements. They continued this with system shock 2 who contained a lot more and by this was also classed as such.

But it wasn't classed as this because of the same reasons resident evil and dead space are classed as survival horror (which you refer to as resource management) it was more focussed on stealth gameplay.

A part of the dev team of looking glass studios left and created irrational games, which created bioshock.

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Small-Kaleidoscope-4 t1_j6lweut wrote

when it gets quiet like something about playing a game at night and in the game the soundtrack is taking a pause or some cutscene is going on and it just feels eerie that the surrounding sounds pause for a reason.

Loading screens with nonchalant quotes on it.

Character creation...that souless stare When npcs call out to you .

WHY AM I BEING TUGGED INTO A CUTSCENE WHY IS MY BODY TETHERED TO THIS INTERACTION?!

Idle animations. Its giving "Player self aware theyve been standing there for 45 minutes"

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mcbvr t1_j6lw5vt wrote

The history of this game is a bit tragic.

First and foremost it's pretty damn good. I personally found all the main stories engaging for each class. So much so that I played each one. Certainly some of the best storylines I've experienced in MMOs to date.

Side quests/stories are kind of blah, but I've not really played an MMO in which that wasn't the case.

The PVP was the most surprisingly impressive part of the game I enjoyed. Huttball is pretty unique to PVP in an MMO, and subverts your expectation of that experience in a great way. After enjoying the main stories, PVP gave the game staying power that I didn't expect it would have.

The best thing about it is that it really nails the Star Wars aesthetic, feel, and universe. When you charge into battle as a Sith Marauder you feel like the class you're playing in a visceral way. The same is true for most classes. I played a Sith Assassin mostly, and the experience is gloriously devious, sneaky, and lethal.

I believe the downsides to this game primarily came from EA being at the helm. The game has been plagued by problems of various severity for long periods of time. For example, it is created on the Hero Engine which can cause performance issues that will simply never be addressed because it would require an overhaul of the entire engine. They don't have intentions of funding what would be this massive undertaking.

EA is content to sell cosmetics through microtransactions and not ensure expansions are up to the quality they need to be for the asking price. I'm fairly certain their policy is to maintain an adequate player base that still makes the game reasonably profitable through microtransactions without devoting much attention to significant development of the game. They have no ambition to grow the player base significantly or improve the game similarly.

I get it. MMOs take a ton of investment to be successful and profitable, and that's tough to do with strong competition out there. However, as a player I didn't force them to compete in the arena of MMOs. They made that decision knowing the risk I'd assume.

It's a good game, but it's been pretty much relegated to the "maintenance mode" of development. EA isn't willing to invest much further in this game.

The good news is the base game is free at this point, and EA relaxed a lot of the restrictions that were initially placed on F2P players. It's a good time to experience what it did well without sinking money into it unless you want to.

Here's me and a friend with our two stealth classes that we had some great times with.

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