Recent comments in /f/gaming

ErikTurtle t1_j6mbze9 wrote

Interesting. I used different Bluetooth earphones and earbuds to play PC games and use them with my mobile phone. No delay on PC. Maybe that means the problem is with the phone and not your earphones.

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Yunic_reddit t1_j6mbena wrote

For me, it depends on the game.

In World of Warcraft where I don't have any bond with the world and just push keys and do raids I play a mix of genders, it all depends on what race/gender has nicer animations like I hate female undead animations so I play male undead, on the other side, I hate male trolls animations (especially as a caster) so I play female troll.

In FFXIV I can play only male characters, there is a huge bond with the story and characters, I play as "me" for the immerse. I tried to play as a female character in FFXIV, I cringed out and bought Phantasia instantly and switched to male.

So just two examples, but I apply that to everything - it all depends on the game, if I do care about immerse, storyline, and characters, or do I just play it whatever.

1

2high4much t1_j6mb6ab wrote

I don't know which shape I prefer but after using the dualsense controller, my series x controller is too loud and I don't like it. I recently switched for gyro aiming in some pc games and I dunno if I'll go back lol

I also have electrical tape placed over the xbox controller's power button cause it's too bright. The ps5 controller lights up but you can change the colour or choose the brightness. Much better Imo. The xbox controller shouldn't have that bright power button, surprised complaints about it aren't as common

0

Masspoint OP t1_j6maxdf wrote

Even later on the wiki page , the influence of survival horror becomes a lot more apparent

The game's lead level designer was Bill Gardner.[37] He cited Capcom's survival horror series Resident Evil as a significant influence on BioShock, stating there are "all these nods and all these little elements that I think you can see where Resident Evil inspired us". The team were particularly influenced by Resident Evil 4,
including its approach to the environments, combat, and tools, its game
design and tactical elements, its "gameplay fuelled storytelling" and
inventory system, and its opening village level in terms of how it
"handled the sandbox nature of the combat" and in terms of "the
environment

It's also the spiritual successor of system shock 2, which is classed as a action role playing survival horror game.

Bioshock has more action in it though, hence that's probably why they classed is as an fps game, but that's a very broad description, call of duty is also a first person shooter.

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Masspoint OP t1_j6manev wrote

from wiki

The game's lead level designer was Bill Gardner. He cited Capcom's survival horror series Resident Evil as a significant influence on BioShock, stating there are "all these nods and all these little elements that I think you can see where Resident Evil inspired us". The team were particularly influenced by Resident Evil 4,
including its approach to the environments, combat, and tools, its game
design and tactical elements, its "gameplay fuelled storytelling" and
inventory system, and its opening village level in terms of how it
"handled the sandbox nature of the combat" and in terms of "the
environment

1