Recent comments in /f/gaming

bunchofsugar t1_jeah3rs wrote

Because it wasnt. All pre-CS DM games had either complete lack of depth or were too hard to play for an mass market gamer.

Team Fortress was kinda an exception, but back then it was hard to find enough players to make it work unless you were playing on internet, and good enough internet was luxury back then.

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Cooleybob t1_jeaga9p wrote

"Given the opportunity, players will optimize the fun out of a game."

It's essentially an inevitability with competitive multiplayer games. If the goal is to "win", then the most efficient method of achieving that will be found and dominate the scene. For MMORPG's like WoW, that really sucks when the whole point of the game was to explore, quest, collect gear, and build your character however you wanted.

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BeginTheResist t1_jeag8uz wrote

Wow was amazing I have never found a game that filled the void it left in my life. This pic reminds me of when the servers were down but one was open so everyone fiending would hop on and make a new character, so you had a few hundred lvl 1 dwarves all chit chatting and doing stupid stuff. Man those days were it.

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