Recent comments in /f/gaming

Notnowcmg t1_jec0p8i wrote

Absolutely agree with this. I love my SD for the same reasons you mentioned - allowing me to be closer to family, using it on the commute or travelling for work or just picking up for a quick 10mins here and there. But if none of these situations apply to you then I think the SD might not be worth it - it’s great at what it does but if you spend all your gaming time at a desk or in front of a tv then a PC or Console is the better choice imo.

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Sabetha1183 t1_jec0fxj wrote

Reply to comment by RejectedInfant in Unpopular Opinion by RejectedInfant

Good for TLOU. It's not really trying to be the same thing as a Resident Evil game.

Even if you made fun of the sentiment, the point literally is "you don't have to kill them all". You're supposed to consider if it's worth burning up the ammo to fully clear that hallway or if you can get by just staggering them with 1-2 shots and sprinting past.

Knife durability likely came about as an idea because an infinite knife runs counter to that philosophy. Especially given how powerful the knife in RE2 remake actually is, even the non infinite variant.

Of course, Resident Evil has a history of letting players unlock infinite weapons so they can go nuts on future playthroughs so we get the infinite knife(and infinite ammo weapons) via an unlock.

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Concorditer t1_jec029a wrote

I personally approve of SBMM, but there is one argument that I have seen that I do sympathize with some. Basically, that when you play a competitive game without SBMM then you get rewarded for your growth in skill by increased wins and easier matches. One might start off really struggling, maybe only winning 10% of their games, but if they keep practicing and putting in the effort they will start to win more and more, perhaps eventually winning 90% of their games. This adds a tangible feeling of progress. It's like being max level in an RPG and then going back to the starting area and one shotting the mobs. You can see how far you came. Meanwhile, with SBMM, you will often end up with a winrate around 50% no matter how good you get. In fact, you get rewarded for success by getting harder matches.

Now, the major question is if that experience, which likely does feel very rewarding for certain players, is worth the downsides of new players getting utterly clobbered while veterans get to chill out as basically perpetual smurfs.

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yax51 t1_jebzxsb wrote

I think part of it is that as you get better, it becomes harder to find matches. Especially at the higher tiers. Additionally, as you get to the higher tiers, every game becomes (as one redditor described it) "the final round of a tournament". Most people want a chill casual game or two, and not have to enter full on high level play all the time.

It also seems to restrict various play styles and/or builds (depending on the game). You can't mess around with something that can't compete on the highest levels, and expect not to just be destroyed over and over again.

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TacomasLowlife t1_jebz4cy wrote

Coolest piece of gaming tech I’ve ever owned. Loaded mine up with tons of emulated stuff among some more modern titles. Got a dock, playing 2 player NBA Jam with ps5 controllers was an Aha moment. That being said I have a decent sized console collection and the means to not mind purchasing it.
I’d say, if playing nostalgic emulated stuff, having something to do on an airplane/work/wherever or chilling on your couch without hogging the TV sounds like it fits your needs then go for it. If other things fit those gaps, maybe hold out.

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JonS90_ t1_jebz1xf wrote

I honestly have thought for years that a game about how podracing was forced underground after the empire outlawed it would slap so fucking hard.

Building your own pods and modding them and having tracks that are grungey swamps or tighter back streets of slum towns would be great.

Hell even have it as a cross-league racing game with speeder bikes and people riding single pods like Rey did in Force Awakens. Would be great.

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Skatingraccoon t1_jebz0bj wrote

Because it almost entirely replaced traditional server browsers, and it usually sucks.

Traditional servers were awesome since they encouraged developing a sense of community with other players, there was a more social aspect to it, you only had to wait for the map to load and there was no weird five hour lobby pause.

And for a game where it is 1v1 it might not be that bad. Imagine trying to slot 10-128 players into evenly distributed teams. One side almost always ends up stacked.

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Real_Beyoga t1_jebyucp wrote

A few reasons that are different than the FGC are:

  • bigger lobbies, 5v5 10v10 etc are harder to balance than 1v1

  • due to bigger lobbies, games tank longer

Honestly now that i type it out, most of the SBMM ossues come from the fact the more players the harder to balance, make lobbies, queue time, the lowest person may be significantly different than highest person. (Look how bad ow2 lobbies are and they try and use SBMM)

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