Recent comments in /f/gaming

PalmBlock t1_jed9rwu wrote

GDC is the industry trade show now.

E3 was marketing padding it’s budget and launching their marketing campaigns for the fall/winter releases. It’s main purpose was to get gaming magazines (remember those?) running previews of games coming out at the end of the year, or building the hype train for a future release. There was a minor aspect of retailers and publishers talking about shelf space, total orders, marketing materials and such, and you had small publishers that were shoved to the back and sides of West hall or stuck in the dregs of Kentia Hall (often joked as “can’t afford a better hall”) trying to negotiate some retail buys but that’s pretty much it.

GDC basically stole the industry specific panels and learning workshops.

The changing nature of game retail killed the retail meetings. GDC also stole whatever remained of this part of the show.

And the death of game magazines and transition to the internet only of game journalism eliminated the need for an industry only show.

So no, the industry isn’t making a fool of itself, it’s performing a mercy on a show that was basically useless to the current and future marketplace that only survived as long as it did by virtue of established inertia and nostalgia, sliding into irrelevance. Would it have lasted a bit longer without Covid? Sure, but the writing was on the wall by 2017 so it didn’t cut much short. The only ones who should be lamenting it’s passing are marketing douchbags who now no longer have justification for millions in their budget and the local cocaine dealers, prostitutes, and bikini models that now don’t have that sweet summer paycheck.

Those random corny shows and game awards filled with trailers give them more bang for their buck marketing wise. And the closed off nature of E3 and game journalism moving to the digital space made it so E3 was basically a bunch of Youtube videos whose only difference from any other time of the year was an E3 logo plaster at the start and end by the last few shows anyways.

If E3 wants to survive and become relevant again it should become a PAX knockoff. Open it up to the public, demo showcase, etc.

Or it’ll stay trash as an industry trade event nobody really cares about. And like trash it’ll end up in a dumpster and forgotten about.

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ProgressiveMonster t1_jed95aa wrote

Reply to comment by dracoolya in 🥲 by canadianjohnny

Yeah, and remember that you have to have a subscription as well that you have to pay monthly. I don't know how it is with ps5, but xbox you have to have a subscription to be able to play certain games

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utegardloki t1_jed8xu7 wrote

Fantastic game, especially if you can laugh at yourself dying horribly XD

At one point, I forgot that the building I was exploring was only sporadically gravity-influenced. I spent a period of time floating, then got stuck on the floor, then splattered across the ceiling. When I figured out what the deuce happened (my next run, where I was able to watch the entire exchange from the OUTSIDE), I couldn't stop laughing!

Gravity and soft physics play a big part of this game. You won't figure out the mysteries in one life, but you'll have a hell of a lot of fun once you recognize that you are a very small thing in a great big (yet shockingly small) solar system.

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GreedyDiceGoblin t1_jed8ots wrote

Reply to comment by WriterWri in Is outer wilds good? by NinjEverett6

It's funny. I thought the loop was... Not great, the first time I tried Outer Wilds.

Maybe I was at a weird point in my life then, but when I tried it for the second time, something about that just hooked me.

WHY was this happening?

HOW is this happening?

Can I stop this from happening?

And those questions just led to more questions, and my curiosity went crazy.

I get that the game isnt for everyone, but I always tell people that the game is worth a second shot if it's been a while.

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GreedyDiceGoblin t1_jed8754 wrote

It's quite simply the best game that you haven't played.

It is one of those few games that if it clicks with you, it will be an experience that you carey with you for a long time -- and that will be both a blessing and a curse, as there is no way to put the genie back in the bottle once you've finished the game.

If you're on the fence, I'll offer you a teat as to whether or not you'd be the type of person who is likely or not to enjoy the game:

>Spend the money. Download the game and press play. Do not look any information up outside the synopsis on the game's page. Do not go to youtube when you're unsure of what to do. Let your curiosity spark imagination and lead you as to what you'd like to see or understand about the game/setting.

Now there are typically two general types of responses to this:

  • "You're crazy. I'm not spending money on this game just to find out that it isnt any good. I don't like not knowing what I'm heading in to."

>This game probably isnt for you.

  • "Don't look up anything? What kinds of mysteries are hiding in this game waiting to be discovered? I'm so intrigued.."

>This burning curiosity is integral to one's enjoyment of Outer Wilds, I think. You should get this game.

Last note is that I'm quite biased, and this game currently reigns as my favorite.

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TheTyGoss OP t1_jed7oet wrote

Can you imagine a modern adaptation of this game, in Unreal Engine, pod racer cosmetic customization, across a diverse array of planets, online multiplayer, tons of new on track power ups and challenges, crazy vehicle weapons, traps, and destruction, dynamic maps that change as you race on them... it could be amazing.

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