Recent comments in /f/gaming

Majestic-Iron7046 t1_jee73d6 wrote

Reply to comment by BearMethod in No by nBlazeAway

I'm not falling for this trick, i have a friend who says the same but then he looks like someone just shot his dad in front of him. A mass of tense nerves ready to attack anyone.

4

Dzekistan t1_jee6zeu wrote

Immersion can mean hundred different things, I think final fantasy 7 remake is immersive, but when I swing a sword in front of a npc in town nothing happens. Its fine to say that you would like to have a feature in the game, every game can have a feature added to be better, but its misleading and bullshit that people expect this feature because they have GTA in their mind, give scathing remarks about incompleteness of the game in every fucking post. This game doesnt need this feature, its ok as it is and the city is immersive without going on shooting sprees.

0

VirusTLNR t1_jee6jx2 wrote

Where do I start?

On an mmo I played for a decade.. the game started out where lucky people had good equipment.

As time went on, people bought the best gear, and the advantage was fine, the non buyers could still kill the buyers.

At some point they added in a system, where you could add stats to your gear..

The main stats causing the problem are as follows.

Crit - double damage dealt if it goes off Anti-crit - blocks crit Breakthrough - do full damage on stronger opponents (a power difference of 1 leads to this being required) Anti-breakthrough - blocks breakthrough.

So you had buyers doing full damage on non buyers with a chance of double damage, and running Anti breakthrough.

And you had non buyers doing 10%? Damage unless they broke through, and had Anti crit on their armour.

So let's say a buyer did 20k damage, crit 40k (10% chance) A non buyer only does 2k damage vs stronger chars (1 power difference).. and has a 10% chance to break through.

Then put this further into perspective.

People had 15-20k hp.

So buyers 1 hit you.. and you 5-10+ hit buyers.

In a game where you could heal instantly around half your health, it took 4 or 5 non buyers working together to take down a buyer.

Regarding buyers btw...

When game first started I got lucky, and within 6 months I had people offering me $500 per item, for like 3 of my items.

By the time this breakthrough system was existing.. one woman sold her truck irl, got $60,000, and spent it buying 5 sets of gear that, at that time were maxed out started gear. Basically bought near on invincibility for 5 people.

So that's 12k for a full set of gear.. gear was like 8 pieces max.. so my old items offered 500, probably went down in value as they became more common, but because of how much stats increased, and the removal of luck from the game... they still went from like 500-> 100-> 1.5K PER ITEM.

so yeah enjoy my tale of wallet warriors xD

5

9thGearEX OP t1_jee6inj wrote

Here's my reasoning for thinking they're a good idea for some games:

Overwatch. The first game was a paid boxed product and only had loot boxes for the recurrent monetization, but they could be earned for free by playing the game. The end result was that no-one bought the loot boxes so the game stopped generating income, which meant they couldn't justify making new content for the game.

When the game switched over to Overwatch 2 it also went free-to-play, removed the lootboxes and implemented a premium battlepass and direct-purchase store for cosmetics. This meant the game was now generating regular income that has allowed the devs to devote more resources to making new content and doing regular balance patches - which were the problems that caused Overwatch 1 to die off.

The unfortunate truth for live service games where new content is expected is that they need to generate recurrent income, can't expect the devs to work for free. I agree that for a paid boxed product paid battlepasses are rarely a good idea but for free-to-play games I think they're probably the best form of monetization when paired alongside a direct-purchase store.

1

SuperChickenLips t1_jee6dbv wrote

This is today's society, and I think advertising and social media are to blame. Advertising and social media sensationalise everything. Everything is the best ever in the world or the worst ever in the world. This makes people polarized. They can only either love something or hate it. Nothing is just ok anymore. This then leads to tribalism because you can't understand why someone loves something others hate, and people can't be ok with that.

1

Dzekistan t1_jee6ave wrote

Why should I care what some people on the internet said? Its on you for seeing a game with a city and guns and cars and expecting it to have wanted system and civilian ai like gta whatever it means. Doesnt mean that this game needs this system at all, I think its useless because the game is about various side quests and main quests. About the marketing thing, I think if they didnt botch the ps4 launch they would be 100% fine, it was a travesty that the ps4 version got released, didnt expect such a fuck up from a company this caliber. The other shit that people say that proves somehow that cyberpunk is an incomplete game is dogshit in my opinion. On launch day you get an easy 90 hours game for standard pricing, for me without bugs on PC with top notch quests and narrative and okay gameplay

0

A1sauc3d t1_jee65ej wrote

Games are complicated products. One part of a specific game can be really good while other parts of that same game are really bad. So even labeling something “mediocre” is reductive. I haven’t played all the games you are talking about, but for cyberpunk they hyped it up to be far more than it was, and they released a severely buggy product at launch. So people were rightfully pissed. Since then it’s received a lot of patches and now people enjoy the game much more.

So not meeting expectations is a big part of it. If everyone is expecting 9/10 experience and you deliver a 6/10 with a bunch of bugs, they are gonna be more upset than if they were expecting a 6 out of 10 and that’s what they got.

2

SpazmusJackson t1_jee62tc wrote

Horizon gets done so dirty. They feel like The Witcher 3 meets Monster Hunter meets Breath Of The Wild to me but people just compare them to Ubisoft games because there’s towers to climb and lots of map icons.

1