Recent comments in /f/gaming

BurlyKnave t1_jef4uul wrote

I imagine a real-time game with a beginning safe area to learn the game before the players go out into a huge uncontrolled area. Players tame an area, mark it as their own, and travel back to the starting area to claim it. Return and level it up into settlements. Players attempt to attract NPCs and other players to their settlement. The leader chooses other players, or AI controlled NPCs as a council to help manage area. Owning a settlement, or being part of the council generates constant income. Of course you need that income to manage the settlement also.

Players might join existing settlements to grow their levels before trying to claim their own area.

As a settlement grow, mobs in the area become more hostile. The leader can't deal with this themselves, so they make quests for other players to complete for extra exp, gifts or boons from the leader.

All the while, there is invisible story-telling sprites all over the map. If these sprites witness a player do something, it gets written down. The logs are reviewed (by a human or AI) and the story is written.

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Wolfenstein2021 t1_jef3b3q wrote

Nah man look resident evil games are not some easy walk through and one tap zombies games. It’s like 4 or 5 shots to the head in every game. With a pistol. Shotgun is 1 or 2. The games are very hard. I shoot them pretty much every time , to death, cause I don’t want them coming back for me. In re 2 when down you can burn them so they dont get up. Also shoot the head till a puddle of blood grows. Now it’s ok to complain, but this is the way it is. I’m a good gamer and I’ve tried hard to get like an A grade on a play through and I can’t do it. It goes up to S. I got a B tho which I’m satisfied with. There’s enough ammo. The ammo isn’t the problem. You gotta go the right way and all that. Watch some walkthroughs. And yeah a zombie you shoot their head but the brain is kinda big like a roast beef the little bullet doesn’t destroy it, 4 or 5 sure now you’ve Swiss cheesed that brain. It’s not a human that needs it’s frontal loab to think or something. It needs like 2 brain cells to limp toward you and go Uuuuuuuhhhhhhhhhhhhhh.

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BrilliantDouble4469 OP t1_jef3ai3 wrote

Hmm - yeah I'd be annoyed if it suddenly forgot an NPC's original goals halfway through the game lol. But having tinkered with ChatGPT a lot, I feel it's simply a matter of reestablishing ground rules every single time. I am imagining every action results in each NPC getting a new prompt, but only after getting its "core-prompts" run again. and a central narrator-bot being responsible for story cohesiveness / consistency. have you tried Hidden Door? they claim to do multiplayer so an even harder problem I think.

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