Recent comments in /f/gaming

Ralh3 t1_jefbgmt wrote

TVs are usually very subpar to hook high end computers to as they are typically built to run the steady 24fps of tv/movies and almost always have terrible input lag which is usually a pre consideration for games.

However if you already have a $1000+ tv that can do the job then your budget is far more realistic now for 1440p.

Gpus to lookbfor deals on, anything this powerful or higher

2080/3070

5700

2

HopefulMyriad1 OP t1_jefba9a wrote

Oh, GameStop trading- I've made that mistake more times than I'd care to admit- even when Ebay exists it still presented itself as an option despite the obvious downsides... I suppose that sometimes we humans repeatedly end up doing things that we'll regret for little reason or lack of reflection.

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HopefulMyriad1 OP t1_jefaqs3 wrote

Wow! That's a really complex; I hate it when physical copies don't exist or when it's rarer to find them since digital copies of a game were the primary distribution method. Digital games really don't give you the feeling of ownership, and many of them are really only licensed to us in a sense anyway.

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ElephantGlum t1_jefaobn wrote

Mass Effect, to be clear I love this franchise but I feel like people get a little over their skis about how good the story is. Its solid sci-fi but it really isn't reinventing the wheel or introducing anything new to the genre.

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Nightsheade t1_jef9w36 wrote

Right, the fact that ideally, the game itself would handle managing information would be the primary appeal over something like AI Dungeon or ChatGPT.

With that said though, AI Dungeon, Hidden Door, etc. primarily seem to be 'choose your own adventure' type deals where you can hash out the details to get the story flowing in a direction you want. It's probably easy enough to make a system that starts with broad story arcs (e.g. Act 1, Hero leaves X hometown, Act 2, Hero explores Y cave, etc.) and then hash out the details inside those specific chapters (e.g. Act 1.1 Hero says goodbye to Mom, Act 1.2 Hero travels through Windy Meadows and meets the Sage, Act 1.3 Hero and Sage find Y cave).

Even with that in mind however, I think at the moment, the scope would still be fairly limited if you're trying to do anything beyond a CYOA type of game. With just a generic fantasy RPG for example, unless you program in a large variety of assets, I could easily see a lot of games have a similar template like 'John the warrior left town, then met Jane the sage in the Dark Forest, then went to the Evil Castle and defeated the Demon King. The end' and it could easily get stale.

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