Recent comments in /f/gaming

Haunting-Pop-5660 t1_jefotlt wrote

While I was on Death Island, one of them shouted, "EL TIEMPO!" but I heard "HOOOME DEEEEPOOOTT!" and I had to assume by this point that this was some weird crossover arc. Didn't help that he hit me with an axe right after...

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AnAdoptedSon t1_jefoaod wrote

Reply to comment by WhiteHawk77 in Very nice, Leon by jakesimp1

Came looking for this comment.

Jesus they could have straight said:

"Night knight"

"Good knight"

Or literally anything else than the cringe I experienced when he said that lmao

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Negativedge_ t1_jefo6nt wrote

Yeah they’ve had some pretty bad decisions I’m the last 15 or so years since FF13. I am fairly pleased with the stride they seem to have found with 14, 7R and how 16 if looking as it shapes up for release. I’m really hoping that maybe they will find that new style they’ve been searching for.

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hurdygurdy21 t1_jefnxyp wrote

Reply to comment by Bugoongu in Far Cry 5 or 6 by Monsterboogie007

>you can just stab. That’s it

That is 100% false. There are multiple weapons with multiple attacks. You can throw them, set them on fire, craft them on the fly because they can break or lose them. You can command animals or use stealth. Take them out from a range or use traps. Even lead them into other threats

The combat is as dynamic as it has to be in a 10 000 BC setting. You play an early man who has basic combat knowledge mostly as a defense. To have him play like he was a professional fighter would be weird and out of place.

It's not half a game. It's a fully fleshed out game. Just vastly different than the previous titles. Even the "reused map" is completely unrecognizable because of the work they put in to make it so.

Maybe engage with the mechanics rather than swing a weapon once and claim that's all there is to it.

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