Recent comments in /f/headphones

-guci00- t1_j1nnykx wrote

Damn I wasn't aware of this. I saw some open source community data banks with corrective EQ curves for a bunch of headphones. I'm sure you can find it if you do some googling. Also if you have a solid curve from sonar works already you can just try to copy it best you can into the EQ APO. Good luck and may the good sound be with you always xD.

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xatabyc t1_j1nl83u wrote

I am not sure how can they be so disappointing to you. I have a pair of galaxy buds 2 and I actually think that they sound quite nice for what they are. You really shouldn't expect them to go toe to toe in sound with wired counterparts but they do a solid job in my view. Fit is meh indeed but passive sound isolation is pretty decent even with stock tips.

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FBJYYZ t1_j1nkna5 wrote

He probably had some sort of positional software running, which tends to sound as if things are echoing off the walls of a metallic chamber. Creative Soundblasters, Dolby DCSS (I think it's called) and other gimmicky positional technologies all severely mangle audio fidelity in favour of more accurate sound location in the 3D audio space.

I used to play games with those technologies and they do help to some degree, but then I yanked my Soundblaster out of my PC and put an Asus audiophile card in that I had bought ten years prior and didn't open and there's no beating a good stereo setup with quality sound that hasn't been coloured by that gimmicky positional crap. I use ATH-M40x headphones.

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DreamDropDistancia t1_j1nha5t wrote

It's barely a metric.

Foot steps are a function of volume - whether or not the dev balanced that particular sound to play loudly or not/whether or not the software/third-party software allows the player to adjust the levels of specific sounds/frequencies or not.

Volume is not a measure of headphone quality.

Most video games (especially the ones you're referencing) also have dialog/character chatter, gunfire or weapon clashing, motor vehicle engines, etc. I'm not saying people don't care about footsteps. I'm saying being able to hear them is subject to highly diminishing returns, and are not the measure, or a significant measure of a headphone.

$2 earbuds at the checkout lane at Walmart will let you hear footsteps more than fine.

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MashMayoru t1_j1ney8z wrote

The most obvious measurement to how good a headphone is, is obviously enjoyment, the other not so obvious measurement is how "realistic" it sounds.

I think it's safe to say that anyone with ears can tell me a guitar sounds more real on any of the flagships I mentioned vs hd650, for a multitude of reasons from detail to tonality to resonance to decay.

If you recorded a guitar heard it live, then heard it played back it's easy to say which one sounds more real.

It's the difference between a synth piano vs Steinway grand, if you choose that the Steinway doesn't sound like what "piano" is supposed to sound to you, and it's colored, then so be it. Don't mind the Craftsmanship and careful tuning put into modern grands.

If Sennheiser truly believed hd650 was the least flawed possible then there would be no point for their hd800, he1, Orpheus.

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