Recent comments in /f/headphones

YetiThyme t1_j1o0rts wrote

I actually think this might be the case here, turn that off, only works with multiple driver headphones. My dt770 250ohm don't sound hollow at all, in any game. I ran em without an amp for years(laptop had one built in tho). I was instantly amazed by them too, no brain burn in required, had em almost 10 years now. I can barely use my gaming headphones, when I do I can't hear shit in fps and in other games they are fine, but still bad. They live in my neck for the mic now.

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Silver-Ad8136 t1_j1o0pt4 wrote

What even is 1/4", amirite? And between the plug and the adapter had nearly 4" hanging out of my PC, which just seemed...inelegant, so I bought a coiled replacement, and then went 4.4mm balanced...and then got 6xxs. It's been sort of a little ride, sure.

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DreamDropDistancia t1_j1o0l5u wrote

I've played a thousand hours of CSGO, and I'm sure several thousand more hours of Halo.

Where the footsteps are coming from is super obvious in literally any headset or IEM/earbud. That's why people crouch, because you're either stomping around, or you're silent - there is no nuance or in-between.

Good directionality comes from the engine, first and foremost.

And in no game are there, like, octagonal intersections? - it's almost always normal cardinal directions. That's how maps are setup. Nobody is using pinpoint accuracy to know that a person is 36 degrees to their left, rather than 38 degrees.

99.999999% of competitive shooters in gamesense, prefiring at headshot level, and strategy/effective teamwork and use of in-game skills and items. You actually have to be pro, or incredibly try-hard, for hyper-accuracy in sound directionality to matter even a little bit.

I guarantee you, pros could be out there smoking folks with no sound at all. It's a big part of the game. Not that big, though.

You really think people are out there playing truly competitively in noise-controlled rooms, with high end headphones, rather than some Razer sponsored garbage?

Really?

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llIicit t1_j1nzarr wrote

So you have the 2.5mm that plugs into the headphone, which terminates into a 3.5mm, and has a 6.3mm screw on adapter for other inputs. That’s exactly what you should get.

Are you complaining that you didn’t get the worse 6.3mm cable with a 6.3mm to 3.5mm adapter, which puts immense stress on more delicate 3.5mm jacks? What is the issue exactly?

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LOTM t1_j1nxn7u wrote

Yea, my understanding is more about the differentiation of that particular sort of high-mids most of the time. Having headphones or such with clear imaging and a reasonable EQ that doesn't cut that portion of the spectrum can matter to some people, in much the way that OP was disappointed with how a vocal/instrument studio headphone pair sounded empty and weird.

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