Recent comments in /f/headphones

WarHead75 t1_j1qxdpx wrote

Would’ve loved to experience getting a surprise higher end headphone from the girlfriend but my Focal Clear and IER-Z1R are already too expensive (took me 5 years to save for) to admit to her how much they cost.

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Tshoe77 t1_j1qqy5u wrote

What game was it? On my limited experience as a newer audiophile, both my Sennheiser hd 600's and my Dekoni Blues sound amazing on modern games with great sound design. Things like Halo Infinite, Battlefield 2042, age of empires 4, Doom eternal, etc, sound really really good on my headphones and when I do a direct comparison to my old gaming headsets, they should like you described, tinny, underwater, empty cans etc.

Did your friend have any audio processing on? Like a DTS or Dolby for headphones? All that 3d audio nonsense makes any pair of headphones kinda sound like shit.

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G_pea_eS t1_j1qmuxz wrote

The previous cable it came (1/4") with couldn't do balanced either. The OP made a mistake in the title, as the 560S never came with a balanced cable (4.4mm).

I agree with you, though. I used a balanced (2.5mm) cable with my 560S while I owned them.

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klogg4 t1_j1qh64m wrote

Speech is definitely 44.1 khz there, and music is MP3 (I don't remember what exact quality though). I was talking about sounds like Combine talk, zombies, headcrabs, etc - I was surprised to know that they're 22.05 khz.

>In terms of games generally, you have to think about the fact that while compressed files are smaller, having to decompress is more math on top of the game for the CPU to do.

Yeah, correct. That's why there aren't really any compressed files in any game - back then it was a bad idea because of CPU overhead, now it's a useless idea because it's not much of a disk space comparing to all the other resources.

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IAmAgainst t1_j1qh41h wrote

Thanks to all three who replied, I'd like to upgrade my HD560s at some point in the future and these seem like the best candidate but whatever I get should be able to be driven by the iem output of the rme adi-2 so I don't have to switch headphones every time I want to use my main ones or daily drivers, that's why the power requirements is kind of important here.

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ali-b912 t1_j1qfyut wrote

Tbf, you aren't going to hear a lot of the 11khz+ on speech, and most of the music in HL2 is electronic and kinda centered in the low/mid range (and lower volume). It's definitely noticeable I think on weapon sounds, but noticeably better then HL1.

In terms of games generally, you have to think about the fact that while compressed files are smaller, having to decompress is more math on top of the game for the CPU to do. If it can dump it in memory and stream from there it's fine, but in some consoles that wasn't easily doable. The other factor is physical media; generally CD's or DVD's back then. It was a trade off for developers. Less so now, where discs are just tokens to enable an online download.

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