Recent comments in /f/headphones

LaTerreEstPlate t1_j20303y wrote

You're going to get downvoted a lot for this observation, but you are right. Frequency response is separate from soundstage, imaging, detail, and dynamics, though the general consensus on reddit is that fr is responsible for all aspects of a headphone's sound.

Reviewers provide frequency response in their reviews because it's one of the only objective factors in sound quality they can provide. EQ can be very helpful in fixing a headphone's flaws, but many people don't want to deal with that, and I suspect that's why many reviewers emphasize frequency response. It's much easier to just buy a headphone that's well tuned from the start.

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The_D0lph1n t1_j202vh3 wrote

Oh, you're not supposed to try to get perceived flatness on a sine sweep. The brain expects certain frequency ranges to be louder, so if you get a flat sine sweep response, you're naturally going to have a really muffled and dead sound. Don't do that.

The sine sweep method can be helpful for identifying sudden peaks, but it should not be overused to try to make it sound flat the entire way.

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DWW256 t1_j1zyg2c wrote

When we talk about "audio quality in general," much of that can actually be gleaned from a savvy interpretation of the frequency response graph. If it sounds "muddy," that's likely because there's too much bass and the drop in volume between the ~80 Hz and ~200 Hz domains is too abrupt. If it sounds "piercing," that likely means it's too loud between the 4 kHz and 10 kHz. If it sounds "unnatural," then there's probably some weird spikes between 500 Hz and 4 kHz.

Interpreting frequency response graphs can be a very nuanced thing, and even (perhaps especially) the most experienced reviewers often swear that they don't tell the whole story. If you look up graphs of the KZ CRN, you'll find that it looks extremely accurate—but many reviewers felt that it had unnatural lower treble. The Campfire Andromeda, meanwhile, has a rather weird-looking graph, but almost every reviewer I've read says its tonality is gorgeous, if a bit odd.

Others will probably chime in and point out that there are other graphs you can use to understand a heaedphone. The most notable one is the waterfall graph, which (allegedly) documents resonances where the headphone takes an unnaturally long time to stop sounding when a specific frequency is played. Others argue that this just isn't how headphones work. I don't know enough about physics to say who is correct.

But I would consider the video u/SupOrSalad linked to be authoritative on the subject.

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maXXXjacker t1_j1zyepf wrote

I'm not sure that I have tried any IEMs marketed specifically for gaming but I do see them from time to time and I do use IEMs for gaming quite often.

I do have quite a few IEMs but one that comes to mind most vividly during my gaming sessions would be my Final Audio A4000. The sound is crystal clear and It is excellent at picking up distant ambient details. Placement and strength/volume of various sound seems to be just right. There is just enough bass to give some weight without being a distraction in other areas. While not being my favorite IEM for music it does feel like it was made for the kinds of games I like to play such as Star Citizen.

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mcjasonb t1_j1zy5rs wrote

There are some that say that frequency response is everything and all that matters. Saying that frequency response alone is responsible for literally everything including imaging, soundstage, detail retrieval, bass slam, you name it.

Also, not everyone wants to use EQ.

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----_________------ t1_j1zxzfq wrote

It is 100% the most important metric for sound quality in headphones. There is no denying that. A lot is contained in FR, and simplifying it to "loudness at different frequencies" is not quite right.

What exactly is different from the 10$ earbuds compared to nicer headphones?

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