Recent comments in /f/headphones

The_D0lph1n t1_iy9p4xw wrote

To me, it depends on the headphone. I wouldn't make any declarations that a driver type alone makes a headphone better or worse for gaming. Good imaging ability is best for most types of gaming, often better than wide soundstage. Many times wide soundstage can be worse for gaming as things sound far away and their locations get smeared a bit compared to sounding closer, but with pinpoint locations. Best of all would be layered soundstage (can tell when things are near vs far) with pinpoint imaging.

That being said, I found the Sundara to be not that good for gaming as I've had odd scenarios where things sound like they're coming from the wrong side. That might just be my unit though, or it could be the games I play that make a difference. I'm glad it's working out well for you.

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covertash t1_iy9ocm2 wrote

Yeah. Like I mentioned, it seems like some are playing the lottery with these, but I can only speak for myself. Considering the number of Hifiman headphones that I currently own, I would think I'd have been bitten by the QC bug at least several times over, so either I'm the luckiest person in the world, or the failure rate (while 100% is a very real thing) is perhaps not as large as this vacuum makes it out to be.

¯\_(ツ)_/¯

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day_oh t1_iy9mmp7 wrote

You think the version 2e is better?--id stay away from these based on online reviews i've read.

I also occasionally use a SoundblastX G6 which is a slightly cheaper alternative but i find the sound it produces can often sound a little "processed"

Actually, your pc soundcard might be more than sufficient to power the 800s.

You think it’s enough to power the hd800s when using it on pc for counterstrike? -- the 800s are actually pretty easy to power so yes.

Is that a DAC and amp combo? -- yes. Schitt Hel is a dac/amp combo.

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SupOrSalad t1_iy9mh3l wrote

Reply to comment by nutyo in Just EQ in resolution. by TheFrator

The thing is, those are still more of a perception thing. The physical driver will follow whatever the signal is near instantaneously since it's a minimum phase system. Even between "slow" sounding and "fast" sounding headphones, the driver response is basically identical. So effects of attack, decay, speed, and clarity, are more due to frequency masking and what parts of the frequency a particular driver emphasizes more than another (not something you can just EQ in. Different drivers have unique sounds to them).

I just think the term "resolution" can be misleading to some since it may imply more of a physical difference you can read on a stat sheet, rather than something you just have to hear for yourself to understand

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covertash t1_iy9lobq wrote

I share similar experiences, but more to the point, it always ends up being the pads needing to wear-in/soften with extended usage.

The Arya and Ananda were notably a bit too hot for me to listen for long, when they first arrived, but over time they eventually "mellowed out". This was unsurprisingly reproducible for me by buying brand new stock pads, swapping them out, and experiencing similar levels of listening fatigue again - but it only took a day or two to get readjusted, and not hundreds of hours, like some would suggest.

With Focals that have stiffer foam padding, I also have similar sentiments as well, and the Clear OG happens to be one of them. Although, I will say that the replacement Clear OG pads (which, seem to only be exclusively sold through headphones.com) are on the softer side, and I didn't notice nearly as much of a difference compared to the original pads that came installed out of the box with the Clear. Then again, Focal aren't exactly known for consistent QC with their pads anyway...

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ViniRustAlves t1_iy9lf95 wrote

>You argue like a female.

Oh, nice a mysoginist, probably incel judging by that comment, now that makes sense.

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>By definition, having a headset that allows you to hear footsteps better than someone with inferior headphones, does give you an advantage.

How hard can it be to understand that if you play a game, and you have a bare minimum ammount of awareness and developed game sense, a better headphone won't give you any advantage against another player at that same level of awareness and game sense development, aim, etc., etc.

You need to hear he's moving, you'll know the locations he might come after you.

And advantage is a better ping (or worst, in games like Valorant and Overwatch), less input delay, better game sense, high refresh rate with low pixel transition times, stable frame rates for consistent delay. That's an advantage in competitive games.

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