Recent comments in /f/technology

OriginalCompetitive t1_j98legl wrote

Take Donald Trump, for example. He basically won the presidency based on a blizzard of free tweets. In a rational world, Twitter should have charged him hundreds of millions of dollars for that media access. And it would have been worth it to him.

Now apply that to every politician in the country.

And to every corporation.

And every sports team.

And every wealthy celebrity.

And every “influencer.”

These people will pay big money for an unfiltered bullhorn to the world. It’s a no brainer for Twitter, etc. to charge them.

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Ssblster t1_j98keqn wrote

They’re going to be amazing! Obviously, not right away of course. At first, implants will be used to relieve common brain related ailments. After some trial period, they’ll be introduced to improve certain cognitive abilities. Eventually, a one for all implant will be offered and it will be so cool and useful and honestly you’ll be miles behind if you don’t have the chip. Errs of chat gpt style “ai” tech will be years in the past. All but forgotten. Overshadowed by the brilliance of this tech and its ability to finally connect human directly into the entirety of current human knowledge. There will be subsidies and new credit vehicles developed in order to push this tech out to absolutely everyone. And, absolutely everyone will want one. Need one! How else are they going to convince everyone to get the chip?

These emerging companies’ formal filings and requests were submitted and approved during the height of the pandemic. Notable

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robotsaysrawr t1_j98ipi2 wrote

It being only online is a full deal-breaker. And it now having battle passes most likely means ActiBlizz won't given in to pressure to make consoles offline again. Literally zero reason for a Diablo game to be online only so I guess I'll just stick with 3 for my mindless grinding fun.

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LoveThieves t1_j98i9rv wrote

I don't know if this is completely true but heard that "cheating" is a gray area in China in terms of culture. SO if it's down to schools or business, seems like that company had outside influence or they are so sick and tired of making cheap low quality products, someone there pulled a 180.

Edit: The only anecdotal evidence I is asking a few different students from China that go to the university.

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marketrent OP t1_j98hzb8 wrote

Excerpt from the linked content^1 by John-Clark Levin:

>Today’s headlines treat the metaverse as a hazy dream yet to be built, but if it’s defined as a network of virtual worlds we can inhabit, its oldest extant corner has been already running for 25 years.

>It’s a medieval fantasy kingdom created for the online role-playing game Ultima Online—and it has already endured a quarter-century of market competition, economic turmoil, and political strife.

>Ultima Online—UO to its fans—was not the first online fantasy game. As early as 1980, “multi-user dungeons,” known as MUDs, offered text-based role-playing adventures hosted on university computers connected via Arpanet.

>With the birth of the World Wide Web in 1991, a handful of graphical successors like Kingdom of Drakkar and Neverwinter Nights followed—allowing dozens or hundreds of players at a time to slay monsters together in a shared digital space.

>In 1996 the “massively multiplayer” genre was born, and titles such as Baram and Meridian 59 attracted tens of thousands of paying subscribers.

> 

>But in 1997, Ultima transformed the industry with a revolutionary ambition: simulating an entire world.

>Instead of small, static environments that were mainly backdrops for combat, UO offered a vast, dynamic realm where players could interact with almost anything—fruit could be picked off trees, books could be taken off shelves and actually read.

>Unlike previous games where everyone was a heroic knight or wizard, Ultima realized a whole alternative society—with players taking on the roles of bakers, beggars, blacksmiths, pirates, and politicians.

>Perhaps most important, Ultima let people really live there.

>In most previous games, players occupied areas while logged in but had no persistent presence while offline.

>In short, [Ultima] promised to be a place.

^1 John-Clark Levin is an author and journalist at the intersection of technology, security, and policy. MIT Technology Review, 17 Feb. 2023, https://www.technologyreview.com/2023/02/17/1068027/ultima-online-oldest-metaverse/

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Nearby_Cheesecake_42 t1_j98hol4 wrote

I hate that they conflate "notability" with "paid subscribers." Clout chasers of a certain kind will subscribe immediately and the company will have some positive cash flow, but it will drive the user perceived value of the platform down. Love it or hate it, having something exclusive you can't pay for is valued by the active user base. It's part of the platforms culture. The opaque internal validation structure only made it even more enticing to influencers.

It's akin to them ditching their social graph in an attempt to complete with TikTok. Sloppy moves like this show how desperate Meta/Mark is becoming.

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