Recent comments in /f/technology

B0BsLawBlog t1_j993uq1 wrote

3's biggest problem for me was how they forced the hardness for the first go through. Normal was easy, I usually switch every RPG I play to hard.

You could trivially buy (if you weren't the first set of players) weapons way stronger than you could get in game in the auction house. Cheaply. Giant damage gems too.

So either you banned yourself from those items by willpower, or you just had to play the game the first time on what was basically story mode. Which wasn't fun for me.

I just want a hard (but not Souls hard, I have a job and kids I ain't got time for that) playthrough please. With multiplayer so I can hang with my bro like the old days.

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Kombucha_Hivemind t1_j993c5q wrote

Where are younger people going now? Tik tok? Where did people go from My Space? There is nothing holding people to a social network, if enough people leave the social network it will die. The journalists and the corporations will follow the actual people, people don't follow the corporations.

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newnamesam t1_j992wak wrote

Absolutely this. They have been cashing in on their reputation and captive audience for years. Diablo Immortal (aka Diablo Immoral), the hatchet job they did with Overwatch, the terrible state of Diablo 3 on launch, constantly releasing games before they're ready, and cash grab that was warcraft 3 reforged.

Everything is designed to squeeze blood out of the stone that is their aging playerbase. Anyone who pre-orders or even joins the beta on this game knows what they're getting into.

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a_rainbow_serpent t1_j9921sj wrote

Bleed off to where? These twitter and Facebook accounts have replaced corporate PR departments and journalists in media channels. These corporate entities will not fund departments again to write email press releases and email out then follow up on engagement, when a few thousand dollars a year in licence fees allows them to remain in touch. Social media may feel like it’s “influencers” and giving voice to individuals it really is just corporate money all the way down.

Soon social media will be even more like Television or radio with a clear divide between licensed content creators and consumers. We are watching the death of social media as we have know it, which was born out of the death of open internet.

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Nagisan t1_j9915bu wrote

The shift to an item-based focus is what I didn't like about D3. Obviously gear can make or break builds in D2, but in D3 almost the entirety of character progression was based around gear.

Sure you unlock skills as you level in D3, but once you got to the appropriate level changing your build was as easy as clicking a couple buttons. All the skills were gear-based, and sure certain items worked better for certain skills but once your character was leveled there was little reason to level that class again because you could easily swap skills around and just have gear swaps in your stash.

D2 forced you to think about the character you wanted to play and actually build into that character. Once you did it wasn't easy to change your character, so it encouraged replayability by forcing you to remake the same class if you wanted a different build. The only way I spent years playing D2 was due to this, such as leveling up a paladin into a hammerdin, leveling a different one for boss killing (smiter), and even a third as a zealer. In D3 this would've all been accomplished with a single playthrough and some gear/skill swaps depending on what I wanted to play. D2 gave a sense that a character has a specific purpose to me, D3 was just "idk do whatever you want whenever you want" so the characters felt boring and had no real meaning behind them.

That said I still did enjoy D3, I just felt like it was well behind D2 in terms of replayability. I played D2 for 4-5 years when it first came out, I played D3 off and on for maybe a year, and a good chunk of that was to make a little bit of money when the real money auction house existed.

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