BlueMikeStu
BlueMikeStu t1_jaeeiee wrote
Reply to comment by [deleted] in Why are games so expensive nowdays? by PythonEntusiast
Hey, remember when you could buy a copy of a popular game for $5, ever, back in those days? Me neither.
Meanwhile, on PSN, SFV is $3.99USD+tax.
BlueMikeStu t1_jaee5hh wrote
Reply to comment by foomy45 in Why are games so expensive nowdays? by PythonEntusiast
Cheaper, even without inflation.
Ocarina of Time was $89.99+tax in Canada when it came out. Meanwhile I paid $79.99 five months ago for MW2.
BlueMikeStu t1_jaedx5z wrote
Reply to comment by CarcosaJuggalo in Why are games so expensive nowdays? by PythonEntusiast
It's a shade under $150. For the record.
BlueMikeStu t1_jaedrzi wrote
Reply to comment by Herpes-Vagina in Why are games so expensive nowdays? by PythonEntusiast
Please compare the runtime of a NES era game to the runtime of an Xbox 360 game and compare the adjusted price to dollars per hour of content. Go ahead and make that comparison.
I'll wait.
BlueMikeStu t1_jaedcl8 wrote
Reply to comment by TheKingOfCarmel in Why are games so expensive nowdays? by PythonEntusiast
Plus, even disregarding MSRP, we have way more fucking sales going on right now than we used to. Way more.
Street Fighter V is $5.19CAD on PSN and it's far from a dead game, for example. Even discounting what you get from PS+ extra tiers or Gamepass, you could reasonably spend under $30 on either PSN or Xbox Live and come away with like 3-4 high quality games easily which will occupy your time for a month or more.
Gaming is fucking cheap right now.
BlueMikeStu t1_jaeaba8 wrote
Reply to comment by DudeNamedShawn in Why are games so expensive nowdays? by PythonEntusiast
Zelda 1 was $50. That's $132 today.
Games have gotten bigger, better, and cheaper even at full MSRP.
BlueMikeStu t1_jaea72o wrote
Reply to Why are games so expensive nowdays? by PythonEntusiast
The Legend of Zelda on NES was $49.99+tax on release in 1987. That's about $132+tax today.
Want to shut up now, or do I need to give you more examples?
BlueMikeStu t1_jacg7l7 wrote
Reply to Remake of a...remake? by [deleted]
It's going to happen with certain titles, and expect it to be a lot more common in the coming decades when older games start going public domain due to copyright expiring.
The Count of Monte Cristo, for example, has had 50 different film, television, and animated adaptations, though most people are probably familiar with the 1936 classic, the 2002 edition, or the sci-fi anime where he's a vampire.
BlueMikeStu t1_jaactnj wrote
Reply to Who is the the most EVIL video game villain? by Paris333
FFT's Vormav.
He personally puts his country into a civil war to raise the in-universe equivalent of Satan from the dead, which simply involves getting enough people killed. He does this from the FFT Vatican and winds up killing the FFT Pope.
Did I mention he involves his only two children in the plot by throwing them in front of the main character, fully expecting him to kill them? Because he does, and Ramza winds up killing one of them. He has no remorse over this.
BlueMikeStu t1_jaa0zm4 wrote
Reply to What’s your longest play time in a game? 🎮 by UK-Gamers
Probably either Street Fighter IV or Final Fantasy Tactics.
The former because I made a point of getting really really good at it right before Ultra, and was probably playing it 3-4 hours a day during the hayday of it. I wasn't never quite EVO good, but who the fuck is? The latter because of SCCs and TDDs.
BlueMikeStu t1_ja7x3qo wrote
Reply to comment by PhantomTroupe-2 in why aren't more developers focusing on photorealism? by [deleted]
The aging of it is very obvious though. It does not look good against a PS3 game shooting for realism.
Meanwhile DQVIIII still looks good compared to some PS3 games.
BlueMikeStu t1_ja7gph2 wrote
Reply to comment by Watsis_name in why aren't more developers focusing on photorealism? by [deleted]
This. Compare two very drastically different games from the PS2 era: Dragon Quest VIII and Black.
The former still holds up well and looks fantastic for the most part, especially when you dial up the resolution on an emulator. Black... Does not, but was praised at the time for it's graphics.
The same thing is going to happen for games pushing "realism" today, twenty years from now. Between then and now a bunch of new rendering and modelling techniques will be discovered and new technologies will emerge which make the games of today look wooden and plastic. Maybe not in terms of raw polycount, but in numerous little details like fully rendered hair and clothing which moves and shifts realistically, soft textures having appropriate give (i.e. stand on a couch or in a puddle of mud, foot sinks in), rendering liquids as real volumes on the fly (i.e. dynamic rain which forms dynamic puddles and drains according to gravity), etc, etc.
BlueMikeStu t1_j6k2xi3 wrote
Neon White is a good shout. Makes you feel like a speedrunning god while giving you all the tools to do so.
BlueMikeStu t1_j6k2hv2 wrote
Oof, this one hit me hard.
BlueMikeStu t1_j2cu6xz wrote
Reply to comment by mgmcorruptions in Why are some people against accessibility options? by [deleted]
This.
Color correcting the game so that people who are certain degrees of colorblind have the same access to information is an accessibility option. Nerfing Quelaag because someone is butthurt they can't beat her is not.
BlueMikeStu t1_iye1vt6 wrote
Strangely enough, the Yakuza series features this heavily, especially the latest one, Like a Dragon.
Every game has a separate "Completion Log" which gives you a bunch of different tasks to do, which ranges from performing certain actions in combat, eating every item in every restaurant, getting the high scores on various arcade games, minigames, etc.
To give you an idea of how addictive this can be, I beat Yakuza: Like a Dragon's main story at 65 hours or so, but didn't finish the completion log until 140 hours.
BlueMikeStu t1_iy87fmj wrote
Reply to comment by Lithuim in Is there any reason for developers to give effort on their game since the game will sell anyways with good marketing ? by [deleted]
The last time I bought a NFS game was at the PS4 launch, and that was because I was already buying Killzone and there was a deal for buying two games with your console.
It'd need to be potential GOTY talk about a NFS game for me to even look at one these days.
BlueMikeStu t1_iy8735v wrote
Reply to Is there any reason for developers to give effort on their game since the game will sell anyways with good marketing ? by [deleted]
Reputation matters.
While there are certainly some people who will mindlessly buy Game X+1 from a developer, there are others who get burned by developers and don't give them the same trust. On a large enough scale, this can shift a game's sales enough to effect overall profits.
To use your exact example of Battlefield 2042, EA investors and upper management were NOT happy about the sales figures. Management declined to comment on the sales figures in an investor call, and given how much money EA spent marketing the game they might very well have lost money, even with the relatively large sales numbers.
BlueMikeStu t1_iufgokr wrote
Reply to comment by TheLooseFisherman in dual monitor setup. by TheLooseFisherman
That depends entirely on the monitors.
BlueMikeStu t1_iufblli wrote
Reply to comment by Jelly_F_ish in Is it worth it to sell my ps4 to buy Xbox series s and play forza horizon 5 by CombSpecialist1601
Gaming is dirt cheap, but if budget is a problem, it's not something you sell your current platform to try one game.
BlueMikeStu t1_iuf68xl wrote
Reply to Is it worth it to sell my ps4 to buy Xbox series s and play forza horizon 5 by CombSpecialist1601
I mean, a Series S is $300. Why bother selling your PS4 for one when you can literally just buy one?
Console Wars are over, bruh.
BlueMikeStu t1_iuf2w0e wrote
Reply to dual monitor setup. by TheLooseFisherman
IMO the best setup would be the 27" for the main, and a 24" on a rotatable stand so it can be vertical instead of horizontal.
BlueMikeStu t1_jaefker wrote
Reply to comment by Crunchy_Red_Leaf in Why are games so expensive nowdays? by PythonEntusiast
You're acting like games didn't routinely come out buggy and unfinished previously. That is not the actual case.