Quealdlor
Quealdlor t1_irip3uz wrote
Reply to comment by ImoJenny in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
No one will be able to convince me to like what I dislike.
Quealdlor t1_ir9cz4o wrote
Reply to comment by TheAnonFeels in "The number of AI papers on arXiv per month grows exponentially with doubling rate of 24 months." by Smoke-away
AI works are getting better and better, I can see that. Still the vast majority are bad. The one you linked is good. I often see arms, hands being painted in a wrong way. I still think that it will take multiple years before AI is as good as the best artists. Stable Diffusion should be called Unreliable Diffusion or Unsteady Diffusion for now, judging by all the works I've seen and done.
Quealdlor t1_ir99qcp wrote
Reply to comment by Powerful_Range_4270 in "The number of AI papers on arXiv per month grows exponentially with doubling rate of 24 months." by Smoke-away
More like 1.4x.
Quealdlor t1_ir99pco wrote
Reply to comment by ImoJenny in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
Escaping this awful, shitty, boring and disgusting universe is a dream of mine since childhood. That's the only reason I'm living. Otherwise I would kill myself.
Quealdlor t1_ir6vdp0 wrote
Reply to comment by lovesdogsguy in "The number of AI papers on arXiv per month grows exponentially with doubling rate of 24 months." by Smoke-away
Doubling rate is 24 months, so in 2024 there will be 2x more new papers than in 2022.
Quealdlor t1_ir1wpqw wrote
Reply to comment by LilOcean in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
If VR is 100-110°, then I'm staying with PC monitors, just larger, with higher resolutions, better colors, better contrast and higher refresh rates.
Quealdlor t1_ir1w2b6 wrote
Reply to comment by Powerful_Range_4270 in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
Look: Quest 3 will come three years after Quest 2. It may at best have twice as fast hardware and at a maximum twice the screen resolution. Will be visibly thinner (and probably lighter too). No eye or face tracking - that will have to wait for Quest 4 ... in 2026? In other words: it may have a similar level of graphical fidelity, just at a higher resolution. As you see, progress isn't very fast. It isn't non-existent, but not fast enough. If Quest 5 in 2029 is only 8x faster than the current Quest 2, then it won't be very impressive for someone who has a good PC and a 4K monitor today. It's going in the direction that will have thinner, more comfortable, higher resolution headsets, but nothing like Full Dive.
Quealdlor t1_ir1uxu5 wrote
Reply to comment by Powerful_Range_4270 in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
If you want a bigger screen then buy a curved 34" monitor.
Quealdlor t1_iqvilw1 wrote
Reply to comment by ImoJenny in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
You are looking wrongly at things. Our destiny is not to try to survive in this Universe. Our destiny is to explore infinite virtual worlds for infinity, by using the maximum computation that can be achieved using all dimensions and all matter that can be accessed.
Quealdlor t1_iquz57p wrote
Reply to comment by Quealdlor in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
Using Quest 2 feels like a large step back compared to a 4K capable PC and 120 Hz 4K HDR monitor. I don't know how people can use that thing. Don't they know better?
Quealdlor t1_iquyr97 wrote
Btw, I think that Meta is hurting VR by using mobile instead of desktop PC. Lightweight mobile devices will always be inferior to larger desktop devices! Compare iPhone 14 with RTX 4090. They are making VR evolve slower and take longer to reach a certain level. How long will it take for Quest to reach 4090 level? 10 years? 15 years? We can have it on desktop this year!
Quealdlor t1_iquy2og wrote
Reply to comment by LilOcean in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
We need GPUs measured in at least hundreds of teraflops (and teratextures, terapixels/s), much faster single-thread CPU performance, 210° field of view, 240 Hz, at least 8K per eye and full eye and face tracking. All of that helped by foveated rendering, upscaling and interpolation. By then, VR will be quite decent, not so bad. Perhaps it is going to happen in the 2030s.
Quealdlor t1_iquxmnt wrote
Reply to comment by Sashinii in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
How about some lightweight 8K per eye, 210° FoV headsets with eye and face tracking?
Quealdlor t1_iquxf8b wrote
Reply to comment by Prayers4Wuhan in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
What we needed is a revolutionary display technology and a lot more proceeding speed and memory. Drastically better efficiency is necessary.
Quealdlor t1_iqux84s wrote
Reply to comment by innovate_rye in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
I want AR too, but VR is more exciting. Both of these are needed and fun. It would be awesome to have a 3D AI companion you can talk to all the time, in AR glasses or contact lenses. I've been waiting for it since at least 2009. I hope this becomes a reality in 2030.
Quealdlor t1_iquwvcm wrote
Reply to A $500 Million International Project Will Create the Most Detailed Map of the Brain Ever by Shelfrock77
Hadn't I already read something similar to this years ago?
Quealdlor t1_iquwob1 wrote
Reply to comment by Quealdlor in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
By the 25% improvement I meant CPUs, not GPUs. 7900X will be 80% or so faster than 6900XT.
Quealdlor t1_iquwk1s wrote
Reply to comment by dreamedio in What must be done for VR to go the way of the everyrday smartphone? by skylyfriend
What?
Quealdlor t1_iqsvobe wrote
Reply to comment by RubiksSugarCube in How John Deere plans to build a world of fully autonomous farming by 2030 by Shelfrock77
Yes, that's true. We are seeing labor shortages, instead of automation making people unemployable. So I don't think humans will not perform work in the near future. To the contrary - in the near future there will be A LOT of work to do by humans.
Quealdlor t1_iqsvcox wrote
Reply to comment by Analog_AI in How John Deere plans to build a world of fully autonomous farming by 2030 by Shelfrock77
In fact, unemployment is all time low in many countries. Automation is not replacing jobs faster than it is creating them, as of now. It may change in the future, but not so far. There are a lot of places to work at. And you can create your own business.
Quealdlor t1_iqsud4u wrote
(FD)VR is my dream and goal, but current VR is ... crappy. Quest 2 is EXTREMELY underpowered and buying a fully fledged desktop PC with RTX 4090 + Pimax 8K or 12K will be a major purchase and there is hardly any software to run on it. I'm not optimistic about the near future of VR. Just look: Quest 3 will come THREE YEARS after Quest 2 and won't even feature eye tracking, RTX 4080 is a lot worse than the 4090 but still costs $900-1400, AMD needs 2 years to improve gaming performance by 25%, Valve Index has still no successor. All of these aren't boding well for the next 5-7 years of VR. My prediction is that VR before the 2030s will be very crappy. Headsets will be uncomfortable, bulky and with a narrow field of view, etc.
Quealdlor t1_iqsqv07 wrote
I hope automation kicks into a higher gear and accelerates, because it feels like things are being automated way too slowly. I very much hope for 100% automated farming and harvesting in the 2030s.
Quealdlor t1_irirxu0 wrote
Reply to META QUEST PRO mixed reality passthrough by Shelfrock77
Nice. I hope they will be releasing twice as fast Quests every 18 months, 24 months max. I also hope they will put eye and face tracking soon in every Quest unit. I hope they put Wi-Fi 7 for wireless connection with PCs. I hope they will keep reducing weight and increasing field of view, because current weight is too high and field of view is too narrow. If they will keep doing that, I may buy Quest 4 or so (assuming price stays the same).