No contest- the moral choice moments. I knew from the outset I wanted the player to have a lot of autonomy in how they approached narrative problems. That means for one dynamic encounter there can be 10+ different "endings" to how it turned out depending on dialogue and mechanical decisions the player made. Seeing those scenes come together is magical for me :).
tyeishing t1_j3epg6u wrote
Reply to comment by Wilsam239 in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by [deleted]
No contest- the moral choice moments. I knew from the outset I wanted the player to have a lot of autonomy in how they approached narrative problems. That means for one dynamic encounter there can be 10+ different "endings" to how it turned out depending on dialogue and mechanical decisions the player made. Seeing those scenes come together is magical for me :).